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Searched refs:kSfxBBGRN2 (Results 1 – 25 of 70) sorted by relevance

123

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dug12.cpp53 Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb51.cpp36 Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb04.cpp48 Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dnr09.cpp47 Ambient_Sounds_Add_Sound(kSfxBBGRN2, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb08.cpp52 Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb12.cpp47 Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dug19.cpp49 Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb09.cpp69 Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dhf07.cpp40 Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 40, 20, 33, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dug09.cpp52 Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb03.cpp49 Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dhf04.cpp46 Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 70, 33, 50, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dug03.cpp60 Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dug08.cpp57 Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dug06.cpp66 Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); in InitializeScene()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dug12.cpp53 Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb04.cpp48 Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb51.cpp36 Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dug19.cpp49 Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb12.cpp47 Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dnr09.cpp47 Ambient_Sounds_Add_Sound(kSfxBBGRN2, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb08.cpp52 Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb09.cpp69 Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dug09.cpp52 Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dhf07.cpp40 Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 40, 20, 33, -100, 100, -101, -101, 0, 0); in InitializeScene()

123