/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | bb51.cpp | 43 Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb04.cpp | 51 Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr09.cpp | 50 Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb08.cpp | 55 Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb12.cpp | 50 Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ug19.cpp | 55 Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb09.cpp | 72 Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ug09.cpp | 57 Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb03.cpp | 52 Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb10.cpp | 53 Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb06.cpp | 52 Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb07.cpp | 53 Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr10.cpp | 52 Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); in InitializeScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | bb04.cpp | 51 Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb51.cpp | 43 Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ug19.cpp | 55 Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb12.cpp | 50 Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr09.cpp | 50 Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb08.cpp | 55 Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb09.cpp | 72 Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ug09.cpp | 57 Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb03.cpp | 52 Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb07.cpp | 53 Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb10.cpp | 53 Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr10.cpp | 52 Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); in InitializeScene()
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