Searched refs:kSfxBOOLOOP2 (Results 1 – 4 of 4) sorted by relevance
40 Ambient_Sounds_Add_Looping_Sound(kSfxBOOLOOP2, 35, 0, 1); in InitializeScene()
2854 kSfxBOOLOOP2 = 70, // - Looping enumerator
3648 kSfxBOOLOOP2 = 70, // - Looping (Hall of Mirrors HF04) - Used once enumerator