Searched refs:kSfxBRBED5 (Results 1 – 12 of 12) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | nr09.cpp | 45 Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5, 33, 0, 1); in InitializeScene()
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H A D | nr10.cpp | 47 Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5, 33, 0, 1); in InitializeScene()
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H A D | rc02.cpp | 48 Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5, 50, 1, 1); in InitializeScene() 446 Ambient_Sounds_Remove_Looping_Sound(kSfxBRBED5, 1); in ClickedOnExit()
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H A D | ma02.cpp | 57 Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5, 25, 0, 1); in InitializeScene()
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H A D | nr11.cpp | 44 Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5, 33, 0, 1); in InitializeScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | nr09.cpp | 45 Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5, 33, 0, 1); in InitializeScene()
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H A D | nr10.cpp | 47 Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5, 33, 0, 1); in InitializeScene()
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H A D | rc02.cpp | 48 Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5, 50, 1, 1); in InitializeScene() 503 Ambient_Sounds_Remove_Looping_Sound(kSfxBRBED5, 1u); in ClickedOnExit()
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H A D | ma02.cpp | 56 Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5, 25, 0, 1); in InitializeScene()
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H A D | nr11.cpp | 44 Ambient_Sounds_Add_Looping_Sound(kSfxBRBED5, 33, 0, 1); in InitializeScene()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | game_constants.h | 2855 kSfxBRBED5 = 71, // - Looping enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | game_constants.h | 3649 kSfxBRBED5 = 71, // - Looping enumerator
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