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Searched refs:kSfxCARDOWN3 (Results 1 – 18 of 18) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Drc01.cpp663 Sound_Play(kSfxCARDOWN3, 40, 0, 0, 50); in SceneFrameAdvanced()
681 Sound_Play(kSfxCARDOWN3, 40, 80, 80, 50); in SceneFrameAdvanced()
H A Dbb01.cpp235 Sound_Play(kSfxCARDOWN3, 40, 0, 0, 50); in SceneFrameAdvanced()
H A Dps01.cpp210 Sound_Play(kSfxCARDOWN3, 40, 0, 0, 50); in SceneFrameAdvanced()
H A Dma01.cpp234 Ambient_Sounds_Play_Sound(kSfxCARDOWN3, 40, -60, 20, 99); in SceneFrameAdvanced()
H A Dar01.cpp412 Ambient_Sounds_Play_Sound(kSfxCARDOWN3, 40, 0, 0, 99); in SceneFrameAdvanced()
H A Dnr01.cpp288 Sound_Play(kSfxCARDOWN3, 40, 0, 0, 50); in SceneFrameAdvanced()
H A Dhf01.cpp303 Sound_Play(kSfxCARDOWN3, 40, 0, 0, 50); in SceneFrameAdvanced()
H A Dct01.cpp461 Ambient_Sounds_Play_Sound(kSfxCARDOWN3, 40, 99, 0, 0); in SceneFrameAdvanced()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Drc01.cpp682 Sound_Play(kSfxCARDOWN3, 40, 0, 0, 50); in SceneFrameAdvanced()
700 Sound_Play(kSfxCARDOWN3, 40, 80, 80, 50); in SceneFrameAdvanced()
H A Dbb01.cpp235 Sound_Play(kSfxCARDOWN3, 40, 0, 0, 50); in SceneFrameAdvanced()
H A Dps01.cpp210 Sound_Play(kSfxCARDOWN3, 40, 0, 0, 50); in SceneFrameAdvanced()
H A Dma01.cpp234 Ambient_Sounds_Play_Sound(kSfxCARDOWN3, 40, -60, 20, 99); in SceneFrameAdvanced()
H A Dar01.cpp417 Ambient_Sounds_Play_Sound(kSfxCARDOWN3, 40, 0, 0, 99); in SceneFrameAdvanced()
H A Dnr01.cpp289 Sound_Play(kSfxCARDOWN3, 40, 0, 0, 50); in SceneFrameAdvanced()
H A Dhf01.cpp309 Sound_Play(kSfxCARDOWN3, 40, 0, 0, 50); in SceneFrameAdvanced()
H A Dct01.cpp465 Ambient_Sounds_Play_Sound(kSfxCARDOWN3, 40, 99, 0, 0); in SceneFrameAdvanced()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h2902 kSfxCARDOWN3 = 118, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h3696 kSfxCARDOWN3 = 118, enumerator