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Searched refs:kSfxCEMENTL1 (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Ddr06.cpp173 Sound_Play(kSfxCEMENTL1, 100, 0, 0, 50); in ClickedOn3DObject()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Ddr06.cpp173 Sound_Play(kSfxCEMENTL1, 100, 0, 0, 50); in ClickedOn3DObject()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dset.cpp294 return _vm->_rnd.getRandomNumberRng(kSfxCEMENTL1, kSfxCEMENTL5); in getWalkboxSoundWalkLeft()
H A Dgame_constants.h2944 kSfxCEMENTL1 = 160, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dset.cpp294 return _vm->_rnd.getRandomNumberRng(kSfxCEMENTL1, kSfxCEMENTL5); in getWalkboxSoundWalkLeft()
H A Dgame_constants.h3738 kSfxCEMENTL1 = 160, // footsteps sound (left) (also used in DR06 for mannequin head) enumerator