Searched refs:kSfxCEMENTL1 (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | dr06.cpp | 173 Sound_Play(kSfxCEMENTL1, 100, 0, 0, 50); in ClickedOn3DObject()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | dr06.cpp | 173 Sound_Play(kSfxCEMENTL1, 100, 0, 0, 50); in ClickedOn3DObject()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | set.cpp | 294 return _vm->_rnd.getRandomNumberRng(kSfxCEMENTL1, kSfxCEMENTL5); in getWalkboxSoundWalkLeft()
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H A D | game_constants.h | 2944 kSfxCEMENTL1 = 160, enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | set.cpp | 294 return _vm->_rnd.getRandomNumberRng(kSfxCEMENTL1, kSfxCEMENTL5); in getWalkboxSoundWalkLeft()
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H A D | game_constants.h | 3738 kSfxCEMENTL1 = 160, // footsteps sound (left) (also used in DR06 for mannequin head) enumerator
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