/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | nr06.cpp | 46 Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | nr02.cpp | 42 Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | hc02.cpp | 47 Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0); in InitializeScene()
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H A D | nr08.cpp | 65 Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | hc04.cpp | 64 Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr03.cpp | 56 Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr04.cpp | 41 Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr05.cpp | 62 Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | nr06.cpp | 46 Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 8, 8, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | hc02.cpp | 51 Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0); in InitializeScene()
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H A D | nr02.cpp | 42 Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr08.cpp | 65 Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | hc04.cpp | 68 Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 16, 16, -100, -100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr03.cpp | 56 Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr04.cpp | 41 Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | nr05.cpp | 62 Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | game_constants.h | 3044 kSfxCLINK2 = 260, enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | game_constants.h | 3838 kSfxCLINK2 = 260, enumerator
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