/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | ct07.cpp | 32 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 30, 90, 1); in InitializeScene()
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H A D | ct03.cpp | 42 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1); in InitializeScene()
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H A D | bb04.cpp | 40 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 20, 0, 1); in InitializeScene()
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H A D | bb09.cpp | 58 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 20, 100, 1); in InitializeScene()
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H A D | bb02.cpp | 49 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 20, 0, 1); in InitializeScene()
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H A D | bb03.cpp | 41 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 20, 0, 1); in InitializeScene()
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H A D | dr02.cpp | 51 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1); in InitializeScene()
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H A D | ct11.cpp | 45 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1); in InitializeScene()
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H A D | bb05.cpp | 43 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 12, 0, 1); in InitializeScene()
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H A D | ct04.cpp | 48 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1); in InitializeScene()
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H A D | bb01.cpp | 61 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1); in InitializeScene()
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H A D | dr04.cpp | 56 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1); in InitializeScene()
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H A D | dr01.cpp | 58 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1); in InitializeScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | ct07.cpp | 32 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 30, 90, 1); in InitializeScene()
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H A D | ct03.cpp | 42 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1); in InitializeScene()
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H A D | bb04.cpp | 40 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 20, 0, 1); in InitializeScene()
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H A D | bb09.cpp | 58 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 20, 100, 1); in InitializeScene()
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H A D | bb02.cpp | 49 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 20, 0, 1); in InitializeScene()
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H A D | bb03.cpp | 41 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 20, 0, 1); in InitializeScene()
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H A D | dr02.cpp | 51 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1); in InitializeScene()
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H A D | bb05.cpp | 43 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 12, 0, 1); in InitializeScene()
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H A D | ct11.cpp | 45 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1); in InitializeScene()
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H A D | ct04.cpp | 48 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1); in InitializeScene()
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H A D | bb01.cpp | 61 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1); in InitializeScene()
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H A D | dr04.cpp | 56 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1); in InitializeScene()
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