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Searched refs:kSfxCTRAIN1 (Results 1 – 25 of 54) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dct07.cpp32 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 30, 90, 1); in InitializeScene()
H A Dct03.cpp42 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1); in InitializeScene()
H A Dbb04.cpp40 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 20, 0, 1); in InitializeScene()
H A Dbb09.cpp58 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 20, 100, 1); in InitializeScene()
H A Dbb02.cpp49 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 20, 0, 1); in InitializeScene()
H A Dbb03.cpp41 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 20, 0, 1); in InitializeScene()
H A Ddr02.cpp51 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1); in InitializeScene()
H A Dct11.cpp45 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1); in InitializeScene()
H A Dbb05.cpp43 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 12, 0, 1); in InitializeScene()
H A Dct04.cpp48 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1); in InitializeScene()
H A Dbb01.cpp61 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1); in InitializeScene()
H A Ddr04.cpp56 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1); in InitializeScene()
H A Ddr01.cpp58 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1); in InitializeScene()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dct07.cpp32 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 30, 90, 1); in InitializeScene()
H A Dct03.cpp42 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1); in InitializeScene()
H A Dbb04.cpp40 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 20, 0, 1); in InitializeScene()
H A Dbb09.cpp58 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 20, 100, 1); in InitializeScene()
H A Dbb02.cpp49 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 20, 0, 1); in InitializeScene()
H A Dbb03.cpp41 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 20, 0, 1); in InitializeScene()
H A Ddr02.cpp51 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1); in InitializeScene()
H A Dbb05.cpp43 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 12, 0, 1); in InitializeScene()
H A Dct11.cpp45 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1); in InitializeScene()
H A Dct04.cpp48 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1); in InitializeScene()
H A Dbb01.cpp61 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1); in InitializeScene()
H A Ddr04.cpp56 Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1); in InitializeScene()

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