/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | ug12.cpp | 41 Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 47, 60, 1); in InitializeScene()
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H A D | ct03.cpp | 44 Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 34, -100, 1); in InitializeScene()
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H A D | bb04.cpp | 42 Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 44, -100, 1); in InitializeScene()
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H A D | bb08.cpp | 41 Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 44, 0, 1); in InitializeScene()
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H A D | bb09.cpp | 60 Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 50, 55, 1); in InitializeScene()
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H A D | ug09.cpp | 39 Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 71, 0, 1); in InitializeScene()
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H A D | bb03.cpp | 43 Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 34, 100, 1); in InitializeScene()
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H A D | ug07.cpp | 44 Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 90, -45, 1); in InitializeScene()
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H A D | ug15.cpp | 66 Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 71, 0, 1); in InitializeScene()
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H A D | bb05.cpp | 45 Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 14, 0, 1); in InitializeScene()
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H A D | ug10.cpp | 46 Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 71, 0, 1); in InitializeScene()
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H A D | ct04.cpp | 50 Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 34, 100, 1); in InitializeScene()
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H A D | ug05.cpp | 51 Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 28, 0, 1); in InitializeScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | ug12.cpp | 41 Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 47, 60, 1); in InitializeScene()
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H A D | ct03.cpp | 44 Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 34, -100, 1); in InitializeScene()
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H A D | bb04.cpp | 42 Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 44, -100, 1); in InitializeScene()
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H A D | bb08.cpp | 41 Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 44, 0, 1); in InitializeScene()
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H A D | bb09.cpp | 60 Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 50, 55, 1); in InitializeScene()
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H A D | ug09.cpp | 39 Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 71, 0, 1); in InitializeScene()
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H A D | bb03.cpp | 43 Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 34, 100, 1); in InitializeScene()
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H A D | ug15.cpp | 66 Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 71, 0, 1); in InitializeScene()
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H A D | ug07.cpp | 44 Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 90, -45, 1); in InitializeScene()
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H A D | bb05.cpp | 45 Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 14, 0, 1); in InitializeScene()
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H A D | ug10.cpp | 46 Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 71, 0, 1); in InitializeScene()
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H A D | ct04.cpp | 50 Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 34, 100, 1); in InitializeScene()
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