Home
last modified time | relevance | path

Searched refs:kSfxDRAMB5 (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dnr06.cpp38 Ambient_Sounds_Add_Looping_Sound(kSfxDRAMB5, 25, 0, 1); in InitializeScene()
H A Dnr07.cpp32 Ambient_Sounds_Add_Looping_Sound(kSfxDRAMB5, 25, 0, 1); in InitializeScene()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dnr06.cpp38 Ambient_Sounds_Add_Looping_Sound(kSfxDRAMB5, 25, 0, 1); in InitializeScene()
H A Dnr07.cpp32 Ambient_Sounds_Add_Looping_Sound(kSfxDRAMB5, 25, 0, 1); in InitializeScene()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h2895 kSfxDRAMB5 = 111, // - Looping enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h3689 kSfxDRAMB5 = 111, // - Looping (Dektora's Backstage NR06, NR07) - Used twice enumerator