Searched refs:kSfxELDOORC1 (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | ps02.cpp | 128 Ambient_Sounds_Play_Sound(kSfxELDOORC1, 45, 0, 0, 0); in SceneFrameAdvanced()
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H A D | ma06.cpp | 50 Sound_Play(kSfxELDOORC1, 100, 50, 50, 100); in InitializeScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | ps02.cpp | 128 Ambient_Sounds_Play_Sound(kSfxELDOORC1, 45, 0, 0, 0); in SceneFrameAdvanced()
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H A D | ma06.cpp | 50 Sound_Play(kSfxELDOORC1, 100, 50, 50, 100); in InitializeScene()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | game_constants.h | 2993 kSfxELDOORC1 = 209, enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | game_constants.h | 3787 kSfxELDOORC1 = 209, // used in MA06, PS02 enumerator
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