Searched refs:kSfxGUNH1B (Results 1 – 4 of 4) sorted by relevance
3302 kSfxGUNH1B = 518, enumerator
4096 kSfxGUNH1B = 518, enumerator
30 Assign_Player_Gun_Hit_Sounds(0, kSfxGUNH1A, kSfxGUNH1B, kSfxGUNH1C); in SCRIPT_Initialize_Game()