Searched refs:kSfxGUNH2B (Results 1 – 4 of 4) sorted by relevance
3305 kSfxGUNH2B = 521, enumerator
4099 kSfxGUNH2B = 521, enumerator
31 Assign_Player_Gun_Hit_Sounds(1, kSfxGUNH2A, kSfxGUNH2B, kSfxGUNH2C); in SCRIPT_Initialize_Game()