Searched refs:kSfxGUNM1C (Results 1 – 4 of 4) sorted by relevance
3312 kSfxGUNM1C = 528, enumerator
4106 kSfxGUNM1C = 528, enumerator
34 Assign_Player_Gun_Miss_Sounds(0, kSfxGUNM1A, kSfxGUNM1B, kSfxGUNM1C); in SCRIPT_Initialize_Game()