Searched refs:kSfxGUNM2B (Results 1 – 4 of 4) sorted by relevance
3314 kSfxGUNM2B = 530, enumerator
4108 kSfxGUNM2B = 530, enumerator
35 Assign_Player_Gun_Miss_Sounds(1, kSfxGUNM2A, kSfxGUNM2B, kSfxGUNM2C); in SCRIPT_Initialize_Game()