Searched refs:kSfxGUNM2C (Results 1 – 4 of 4) sorted by relevance
3315 kSfxGUNM2C = 531, enumerator
4109 kSfxGUNM2C = 531, enumerator
35 Assign_Player_Gun_Miss_Sounds(1, kSfxGUNM2A, kSfxGUNM2B, kSfxGUNM2C); in SCRIPT_Initialize_Game()