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Searched refs:kSfxHAUNT1 (Results 1 – 22 of 22) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dbb51.cpp45 Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb04.cpp53 Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb08.cpp57 Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb12.cpp52 Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb09.cpp74 Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb03.cpp54 Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb10.cpp55 Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb06.cpp54 Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb07.cpp55 Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb05.cpp52 Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dbb04.cpp53 Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb51.cpp45 Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb12.cpp52 Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb08.cpp57 Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb09.cpp74 Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb03.cpp54 Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb07.cpp55 Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb10.cpp55 Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb06.cpp54 Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb05.cpp52 Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0); in InitializeScene()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h3093 kSfxHAUNT1 = 309, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h3887 kSfxHAUNT1 = 309, enumerator