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Searched refs:kSfxHUMMER3 (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Ddr02.cpp52 Ambient_Sounds_Add_Looping_Sound(kSfxHUMMER3, 27, 85, 1); in InitializeScene()
154 Ambient_Sounds_Adjust_Looping_Sound(kSfxHUMMER3, 12, -101, 1); in ClickedOnExit()
172 Ambient_Sounds_Adjust_Looping_Sound(kSfxHUMMER3, 12, -101, 1); in ClickedOnExit()
H A Dtb05.cpp41 Ambient_Sounds_Add_Sound(kSfxHUMMER3, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Ddr01.cpp59 Ambient_Sounds_Add_Looping_Sound(kSfxHUMMER3, 12, 85, 1); in InitializeScene()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Ddr02.cpp52 Ambient_Sounds_Add_Looping_Sound(kSfxHUMMER3, 27, 85, 1); in InitializeScene()
154 Ambient_Sounds_Adjust_Looping_Sound(kSfxHUMMER3, 12, -101, 1u); in ClickedOnExit()
172 Ambient_Sounds_Adjust_Looping_Sound(kSfxHUMMER3, 12, -101, 1u); in ClickedOnExit()
H A Dtb05.cpp48 Ambient_Sounds_Add_Sound(kSfxHUMMER3, 5, 30, 25, 33, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Ddr01.cpp65 Ambient_Sounds_Add_Looping_Sound(kSfxHUMMER3, 12, 85, 1); in InitializeScene()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h3003 kSfxHUMMER3 = 219, // - Looping enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h3797 kSfxHUMMER3 = 219, // - Looping (DR01, DR02, TB05) enumerator