Searched refs:kSfxPRISAMB1 (Results 1 – 4 of 4) sorted by relevance
38 Ambient_Sounds_Add_Looping_Sound(kSfxPRISAMB1, 30, 0, 0); in InitializeScene()
2921 kSfxPRISAMB1 = 137, // - Looping enumerator
3715 kSfxPRISAMB1 = 137, // - Looping (Lockup PS09) - Used once enumerator