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Searched refs:kSfxPSDOOR2 (Results 1 – 14 of 14) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dbb04.cpp56 Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dps03.cpp47 Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 50, 7, 7, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb02.cpp59 Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb03.cpp57 Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dct05.cpp47 Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 20, 8, 10, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb05.cpp55 Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0); in InitializeScene()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dbb04.cpp56 Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dps03.cpp47 Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 50, 7, 7, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb02.cpp59 Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb03.cpp57 Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb05.cpp55 Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dct05.cpp47 Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 20, 8, 10, -100, 100, -101, -101, 0, 0); in InitializeScene()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h2875 kSfxPSDOOR2 = 91, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h3669 kSfxPSDOOR2 = 91, enumerator