/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | bb04.cpp | 56 Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ps03.cpp | 47 Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 50, 7, 7, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb02.cpp | 59 Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb03.cpp | 57 Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ct05.cpp | 47 Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 20, 8, 10, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb05.cpp | 55 Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0); in InitializeScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | bb04.cpp | 56 Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ps03.cpp | 47 Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 50, 7, 7, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb02.cpp | 59 Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb03.cpp | 57 Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb05.cpp | 55 Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ct05.cpp | 47 Ambient_Sounds_Add_Sound(kSfxPSDOOR2, 5, 20, 8, 10, -100, 100, -101, -101, 0, 0); in InitializeScene()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | game_constants.h | 2875 kSfxPSDOOR2 = 91, enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | game_constants.h | 3669 kSfxPSDOOR2 = 91, enumerator
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