Searched refs:kSfxPSPA6 (Results 1 – 5 of 5) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | ps03.cpp | 48 Ambient_Sounds_Add_Sound(kSfxPSPA6, 5, 60, 33, 33, -100, 100, -101, -101, 0, 0); in InitializeScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | ps03.cpp | 48 Ambient_Sounds_Add_Sound(kSfxPSPA6, 5, 60, 33, 33, -100, 100, -101, -101, 0, 0); in InitializeScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | outtake.cpp | 114 _vm->_ambientSounds->addLoopingSound(kSfxPSPA6, 74, 0, 1u, VQAPlayer::kVQASoundType); in play()
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H A D | game_constants.h | 3670 kSfxPSPA6 = 92, // used only once - PS03 (Ground Level) enumerator
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | game_constants.h | 2876 kSfxPSPA6 = 92, enumerator
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