/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | bb51.cpp | 34 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 28, 0, 1); in InitializeScene()
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H A D | bb04.cpp | 41 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 40, 0, 1); in InitializeScene()
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H A D | bb12.cpp | 41 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 28, 0, 1); in InitializeScene()
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H A D | bb09.cpp | 59 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 40, 0, 1); in InitializeScene()
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H A D | bb02.cpp | 50 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 40, 0, 1); in InitializeScene()
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H A D | bb03.cpp | 42 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 40, 0, 1); in InitializeScene()
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H A D | ma05.cpp | 50 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 60, 1); in InitializeScene()
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H A D | bb06.cpp | 43 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 28, 0, 1); in InitializeScene()
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H A D | hc03.cpp | 54 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 50, 0); in InitializeScene()
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H A D | bb05.cpp | 44 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 28, 0, 1); in InitializeScene()
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H A D | hc02.cpp | 38 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 50, 0); in InitializeScene()
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H A D | hc04.cpp | 42 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 50, 0); in InitializeScene()
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H A D | hc01.cpp | 47 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 50, 0); in InitializeScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | bb04.cpp | 41 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 40, 0, 1); in InitializeScene()
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H A D | bb51.cpp | 34 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 28, 0, 1); in InitializeScene()
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H A D | bb12.cpp | 41 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 28, 0, 1); in InitializeScene()
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H A D | bb09.cpp | 59 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 40, 0, 1); in InitializeScene()
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H A D | bb02.cpp | 50 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 40, 0, 1); in InitializeScene()
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H A D | bb03.cpp | 42 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 40, 0, 1); in InitializeScene()
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H A D | ma05.cpp | 50 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 60, 1); in InitializeScene()
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H A D | bb06.cpp | 43 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 28, 0, 1); in InitializeScene()
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H A D | hc03.cpp | 54 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 50, 0); in InitializeScene()
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H A D | bb05.cpp | 44 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 28, 0, 1); in InitializeScene()
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H A D | hc02.cpp | 42 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 50, 0); in InitializeScene()
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H A D | hc04.cpp | 46 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 50, 0); in InitializeScene()
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