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Searched refs:kSfxRAINAWN1 (Results 1 – 25 of 32) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dbb51.cpp34 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 28, 0, 1); in InitializeScene()
H A Dbb04.cpp41 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 40, 0, 1); in InitializeScene()
H A Dbb12.cpp41 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 28, 0, 1); in InitializeScene()
H A Dbb09.cpp59 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 40, 0, 1); in InitializeScene()
H A Dbb02.cpp50 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 40, 0, 1); in InitializeScene()
H A Dbb03.cpp42 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 40, 0, 1); in InitializeScene()
H A Dma05.cpp50 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 60, 1); in InitializeScene()
H A Dbb06.cpp43 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 28, 0, 1); in InitializeScene()
H A Dhc03.cpp54 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 50, 0); in InitializeScene()
H A Dbb05.cpp44 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 28, 0, 1); in InitializeScene()
H A Dhc02.cpp38 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 50, 0); in InitializeScene()
H A Dhc04.cpp42 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 50, 0); in InitializeScene()
H A Dhc01.cpp47 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 50, 0); in InitializeScene()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dbb04.cpp41 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 40, 0, 1); in InitializeScene()
H A Dbb51.cpp34 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 28, 0, 1); in InitializeScene()
H A Dbb12.cpp41 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 28, 0, 1); in InitializeScene()
H A Dbb09.cpp59 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 40, 0, 1); in InitializeScene()
H A Dbb02.cpp50 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 40, 0, 1); in InitializeScene()
H A Dbb03.cpp42 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 40, 0, 1); in InitializeScene()
H A Dma05.cpp50 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 60, 1); in InitializeScene()
H A Dbb06.cpp43 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 28, 0, 1); in InitializeScene()
H A Dhc03.cpp54 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 50, 0); in InitializeScene()
H A Dbb05.cpp44 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 28, 0, 1); in InitializeScene()
H A Dhc02.cpp42 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 50, 0); in InitializeScene()
H A Dhc04.cpp46 Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 50, 0); in InitializeScene()

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