Searched refs:kSfxRESPRTR1 (Results 1 – 4 of 4) sorted by relevance
46 Ambient_Sounds_Add_Looping_Sound(kSfxRESPRTR1, 7, 0, 1); in InitializeScene()
2894 kSfxRESPRTR1 = 110, // - Looping enumerator
3688 kSfxRESPRTR1 = 110, // - Looping (Chew's EyeWorld DR03) - Used once enumerator