Searched refs:kSfxRTONE3 (Results 1 – 4 of 4) sorted by relevance
46 Ambient_Sounds_Add_Looping_Sound(kSfxRTONE3, 50, 1, 1); in InitializeScene()
2830 kSfxRTONE3 = 46, // - Looping enumerator
3624 kSfxRTONE3 = 46, // - Looping (Guzza's Office PS04) - Used once enumerator