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Searched refs:kSfxRTONE3 (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dps04.cpp46 Ambient_Sounds_Add_Looping_Sound(kSfxRTONE3, 50, 1, 1); in InitializeScene()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dps04.cpp46 Ambient_Sounds_Add_Looping_Sound(kSfxRTONE3, 50, 1, 1); in InitializeScene()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h2830 kSfxRTONE3 = 46, // - Looping enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h3624 kSfxRTONE3 = 46, // - Looping (Guzza's Office PS04) - Used once enumerator