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Searched refs:kSfxSCANNER2 (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dug02.cpp50 Ambient_Sounds_Add_Sound(kSfxSCANNER2, 2, 50, 27, 27, 10, 30, -101, -101, 0, 0); in InitializeScene()
H A Dps04.cpp48 Ambient_Sounds_Add_Sound(kSfxSCANNER2, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0); in InitializeScene()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dug02.cpp50 Ambient_Sounds_Add_Sound(kSfxSCANNER2, 2, 50, 27, 27, 10, 30, -101, -101, 0, 0); in InitializeScene()
H A Dps04.cpp48 Ambient_Sounds_Add_Sound(kSfxSCANNER2, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0); in InitializeScene()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h2832 kSfxSCANNER2 = 48, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h3626 kSfxSCANNER2 = 48, // used only twice. In PS04 and UG02 (Izo's stash) enumerator