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Searched refs:kSfxSPIN2A (Results 1 – 23 of 23) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dbb01.cpp66 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 5, 80, 20, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
262 Sound_Play(kSfxSPIN2A, 90, -50, 100, 50); in SceneFrameAdvanced()
H A Dct07.cpp39 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Dct06.cpp49 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Dct08.cpp70 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Ddr02.cpp57 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 5, 100, 16, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dct11.cpp46 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Ddr04.cpp63 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Ddr01.cpp65 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dct01.cpp487 Ambient_Sounds_Play_Sound(kSfxSPIN2A, Random_Query(33, 50), 0, 0, 0); in SceneFrameAdvanced()
H A Drc01.cpp102 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 10, 50, 30, 50, -100, 100, -101, -101, 0, 0); in InitializeScene()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dbb01.cpp66 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 5, 80, 20, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
262 Sound_Play(kSfxSPIN2A, 90, -50, 100, 50); in SceneFrameAdvanced()
H A Dct07.cpp39 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Dct06.cpp49 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Dct08.cpp70 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Ddr02.cpp57 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 5, 100, 16, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dct11.cpp46 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Ddr04.cpp63 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Ddr01.cpp71 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dct01.cpp491 Ambient_Sounds_Play_Sound(kSfxSPIN2A, Random_Query(33, 50), 0, 0, 0); in SceneFrameAdvanced()
H A Drc01.cpp102 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 10, 50, 30, 50, -100, 100, -101, -101, 0, 0); in InitializeScene()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Douttake.cpp117 _vm->_ambientSounds->playSound(kSfxSPIN2A, 100, 90, 20, 99, VQAPlayer::kVQASoundType); in play()
H A Dgame_constants.h3645 kSfxSPIN2A = 67, enumerator
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h2851 kSfxSPIN2A = 67, enumerator