/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | bb01.cpp | 66 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 5, 80, 20, 25, -100, 100, -101, -101, 0, 0); in InitializeScene() 262 Sound_Play(kSfxSPIN2A, 90, -50, 100, 50); in SceneFrameAdvanced()
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H A D | ct07.cpp | 39 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | ct06.cpp | 49 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | ct08.cpp | 70 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | dr02.cpp | 57 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 5, 100, 16, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ct11.cpp | 46 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | dr04.cpp | 63 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | dr01.cpp | 65 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ct01.cpp | 487 Ambient_Sounds_Play_Sound(kSfxSPIN2A, Random_Query(33, 50), 0, 0, 0); in SceneFrameAdvanced()
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H A D | rc01.cpp | 102 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 10, 50, 30, 50, -100, 100, -101, -101, 0, 0); in InitializeScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | bb01.cpp | 66 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 5, 80, 20, 25, -100, 100, -101, -101, 0, 0); in InitializeScene() 262 Sound_Play(kSfxSPIN2A, 90, -50, 100, 50); in SceneFrameAdvanced()
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H A D | ct07.cpp | 39 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | ct06.cpp | 49 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | ct08.cpp | 70 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | dr02.cpp | 57 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 5, 100, 16, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ct11.cpp | 46 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | dr04.cpp | 63 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | dr01.cpp | 71 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ct01.cpp | 491 Ambient_Sounds_Play_Sound(kSfxSPIN2A, Random_Query(33, 50), 0, 0, 0); in SceneFrameAdvanced()
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H A D | rc01.cpp | 102 Ambient_Sounds_Add_Sound(kSfxSPIN2A, 10, 50, 30, 50, -100, 100, -101, -101, 0, 0); in InitializeScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | outtake.cpp | 117 _vm->_ambientSounds->playSound(kSfxSPIN2A, 100, 90, 20, 99, VQAPlayer::kVQASoundType); in play()
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H A D | game_constants.h | 3645 kSfxSPIN2A = 67, enumerator
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | game_constants.h | 2851 kSfxSPIN2A = 67, enumerator
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