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Searched refs:kSfxSPIN3A (Results 1 – 25 of 46) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dma05.cpp56 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0); in InitializeScene()
125 Sound_Play(kSfxSPIN3A, 100, 0, 0, 50); in PlayerWalkedIn()
H A Dma08.cpp31 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Dct03.cpp46 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Dps14.cpp41 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Dct51.cpp35 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Dbb11.cpp41 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 5, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Dma07.cpp41 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Dct01.cpp121 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); in InitializeScene()
492 Ambient_Sounds_Play_Sound(kSfxSPIN3A, Random_Query(33, 50), 0, 0, 0); in SceneFrameAdvanced()
H A Dct04.cpp52 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Dma02.cpp65 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Dbb01.cpp260 Sound_Play(kSfxSPIN3A, 90, -50, 100, 50); in SceneFrameAdvanced()
H A Dps01.cpp43 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Dkp03.cpp46 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Dma01.cpp57 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0); in InitializeScene()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dma05.cpp56 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0); in InitializeScene()
129 Sound_Play(kSfxSPIN3A, 100, 0, 0, 50); in PlayerWalkedIn()
H A Dma08.cpp31 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Dct03.cpp46 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Dps14.cpp41 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Dct51.cpp35 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Dbb11.cpp41 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 5, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Dma07.cpp41 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Dct01.cpp125 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); in InitializeScene()
496 Ambient_Sounds_Play_Sound(kSfxSPIN3A, Random_Query(33, 50), 0, 0, 0); in SceneFrameAdvanced()
H A Dct04.cpp52 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); in InitializeScene()
H A Dbb01.cpp260 Sound_Play(kSfxSPIN3A, 90, -50, 100, 50); in SceneFrameAdvanced()
H A Dma02.cpp64 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0); in InitializeScene()

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