/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | ma05.cpp | 56 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0); in InitializeScene() 125 Sound_Play(kSfxSPIN3A, 100, 0, 0, 50); in PlayerWalkedIn()
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H A D | ma08.cpp | 31 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | ct03.cpp | 46 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | ps14.cpp | 41 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | ct51.cpp | 35 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | bb11.cpp | 41 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 5, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | ma07.cpp | 41 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | ct01.cpp | 121 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); in InitializeScene() 492 Ambient_Sounds_Play_Sound(kSfxSPIN3A, Random_Query(33, 50), 0, 0, 0); in SceneFrameAdvanced()
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H A D | ct04.cpp | 52 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | ma02.cpp | 65 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | bb01.cpp | 260 Sound_Play(kSfxSPIN3A, 90, -50, 100, 50); in SceneFrameAdvanced()
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H A D | ps01.cpp | 43 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | kp03.cpp | 46 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | ma01.cpp | 57 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0); in InitializeScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | ma05.cpp | 56 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0); in InitializeScene() 129 Sound_Play(kSfxSPIN3A, 100, 0, 0, 50); in PlayerWalkedIn()
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H A D | ma08.cpp | 31 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | ct03.cpp | 46 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | ps14.cpp | 41 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | ct51.cpp | 35 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | bb11.cpp | 41 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 5, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | ma07.cpp | 41 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | ct01.cpp | 125 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); in InitializeScene() 496 Ambient_Sounds_Play_Sound(kSfxSPIN3A, Random_Query(33, 50), 0, 0, 0); in SceneFrameAdvanced()
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H A D | ct04.cpp | 52 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); in InitializeScene()
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H A D | bb01.cpp | 260 Sound_Play(kSfxSPIN3A, 90, -50, 100, 50); in SceneFrameAdvanced()
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H A D | ma02.cpp | 64 Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0); in InitializeScene()
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