Searched refs:kSfxSPINUP1 (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | ma06.cpp | 142 Ambient_Sounds_Adjust_Looping_Sound(kSfxSPINUP1, 0, 0, 1); in PlayerWalkedIn() 145 Ambient_Sounds_Remove_Looping_Sound(kSfxSPINUP1, 1); // stop elev moving sound in PlayerWalkedIn() 177 Ambient_Sounds_Adjust_Looping_Sound(kSfxSPINUP1, 0, 0, 1); in PlayerWalkedIn() 180 Ambient_Sounds_Remove_Looping_Sound(kSfxSPINUP1, 1); // stop elev moving sound in PlayerWalkedIn() 198 Sound_Play(kSfxSPINUP1, 25, 0, 0, 50); in PlayerWalkedIn()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | ma06.cpp | 146 Ambient_Sounds_Adjust_Looping_Sound(kSfxSPINUP1, 0, 0, 1u); in PlayerWalkedIn() 149 Ambient_Sounds_Remove_Looping_Sound(kSfxSPINUP1, 1u); // stop elev moving sound in PlayerWalkedIn() 184 Ambient_Sounds_Adjust_Looping_Sound(kSfxSPINUP1, 0, 0, 1u); in PlayerWalkedIn() 187 Ambient_Sounds_Remove_Looping_Sound(kSfxSPINUP1, 1u); // stop elev moving sound in PlayerWalkedIn() 205 Sound_Play(kSfxSPINUP1, 25, 0, 0, 50); in PlayerWalkedIn()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | game_constants.h | 2898 kSfxSPINUP1 = 114, // elevator sound enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | game_constants.h | 3692 kSfxSPINUP1 = 114, // used only in elevator MA06 (Name implies use for Spinner taking off) enumerator
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