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Searched refs:kSfxSPINUP1 (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dma06.cpp142 Ambient_Sounds_Adjust_Looping_Sound(kSfxSPINUP1, 0, 0, 1); in PlayerWalkedIn()
145 Ambient_Sounds_Remove_Looping_Sound(kSfxSPINUP1, 1); // stop elev moving sound in PlayerWalkedIn()
177 Ambient_Sounds_Adjust_Looping_Sound(kSfxSPINUP1, 0, 0, 1); in PlayerWalkedIn()
180 Ambient_Sounds_Remove_Looping_Sound(kSfxSPINUP1, 1); // stop elev moving sound in PlayerWalkedIn()
198 Sound_Play(kSfxSPINUP1, 25, 0, 0, 50); in PlayerWalkedIn()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dma06.cpp146 Ambient_Sounds_Adjust_Looping_Sound(kSfxSPINUP1, 0, 0, 1u); in PlayerWalkedIn()
149 Ambient_Sounds_Remove_Looping_Sound(kSfxSPINUP1, 1u); // stop elev moving sound in PlayerWalkedIn()
184 Ambient_Sounds_Adjust_Looping_Sound(kSfxSPINUP1, 0, 0, 1u); in PlayerWalkedIn()
187 Ambient_Sounds_Remove_Looping_Sound(kSfxSPINUP1, 1u); // stop elev moving sound in PlayerWalkedIn()
205 Sound_Play(kSfxSPINUP1, 25, 0, 0, 50); in PlayerWalkedIn()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h2898 kSfxSPINUP1 = 114, // elevator sound enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h3692 kSfxSPINUP1 = 114, // used only in elevator MA06 (Name implies use for Spinner taking off) enumerator