/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | ug03.cpp | 48 Ambient_Sounds_Add_Sound(kSfxSQUEAK1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); in InitializeScene()
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H A D | ug06.cpp | 54 Ambient_Sounds_Add_Sound(kSfxSQUEAK1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); in InitializeScene()
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H A D | ug04.cpp | 60 Ambient_Sounds_Add_Sound(kSfxSQUEAK1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); in InitializeScene()
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H A D | ug01.cpp | 108 Sound_Play(kSfxSQUEAK1, 40, 0, 0, 50); in ClickedOn3DObject()
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H A D | ug10.cpp | 64 Ambient_Sounds_Add_Sound(kSfxSQUEAK1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); in InitializeScene()
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H A D | ug05.cpp | 58 Ambient_Sounds_Add_Sound(kSfxSQUEAK1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); in InitializeScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | ug03.cpp | 48 Ambient_Sounds_Add_Sound(kSfxSQUEAK1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); in InitializeScene()
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H A D | ug06.cpp | 54 Ambient_Sounds_Add_Sound(kSfxSQUEAK1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); in InitializeScene()
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H A D | ug04.cpp | 60 Ambient_Sounds_Add_Sound(kSfxSQUEAK1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); in InitializeScene()
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H A D | ug01.cpp | 124 Sound_Play(kSfxSQUEAK1, 40, 0, 0, 50); in ClickedOn3DObject()
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H A D | ug10.cpp | 64 Ambient_Sounds_Add_Sound(kSfxSQUEAK1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); in InitializeScene()
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H A D | ug05.cpp | 58 Ambient_Sounds_Add_Sound(kSfxSQUEAK1, 2, 190, 12, 16, -100, 100, -100, 100, 0, 0); in InitializeScene()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | game_constants.h | 3019 kSfxSQUEAK1 = 235, enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | game_constants.h | 3813 kSfxSQUEAK1 = 235, enumerator
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