/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | ug19.cpp | 51 Ambient_Sounds_Add_Sound(kSfxSTEAM1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ug09.cpp | 54 Ambient_Sounds_Add_Sound(kSfxSTEAM1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | dr02.cpp | 208 Sound_Play(kSfxSTEAM1, 10, 85, 85, 50); in SceneFrameAdvanced()
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H A D | ug15.cpp | 82 Ambient_Sounds_Add_Sound(kSfxSTEAM1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ug10.cpp | 60 Ambient_Sounds_Add_Sound(kSfxSTEAM1, 5, 150, 47, 57, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ps10.cpp | 406 Ambient_Sounds_Add_Sound(kSfxSTEAM1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ug18.cpp | 83 Ambient_Sounds_Add_Sound(kSfxSTEAM1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ps13.cpp | 51 Ambient_Sounds_Add_Sound(kSfxSTEAM1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ps11.cpp | 728 Ambient_Sounds_Add_Sound(kSfxSTEAM1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0); in SceneLoaded()
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H A D | ps12.cpp | 781 Ambient_Sounds_Add_Sound(kSfxSTEAM1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0); in SceneLoaded()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | ug19.cpp | 51 Ambient_Sounds_Add_Sound(kSfxSTEAM1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ug09.cpp | 54 Ambient_Sounds_Add_Sound(kSfxSTEAM1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | dr02.cpp | 208 Sound_Play(kSfxSTEAM1, 10, 85, 85, 50); in SceneFrameAdvanced()
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H A D | ug15.cpp | 82 Ambient_Sounds_Add_Sound(kSfxSTEAM1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ug10.cpp | 60 Ambient_Sounds_Add_Sound(kSfxSTEAM1, 5, 150, 47, 57, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ps10.cpp | 391 Ambient_Sounds_Add_Sound(kSfxSTEAM1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ug18.cpp | 83 Ambient_Sounds_Add_Sound(kSfxSTEAM1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ps13.cpp | 51 Ambient_Sounds_Add_Sound(kSfxSTEAM1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ps11.cpp | 702 Ambient_Sounds_Add_Sound(kSfxSTEAM1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0); in SceneLoaded()
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H A D | ps12.cpp | 781 Ambient_Sounds_Add_Sound(kSfxSTEAM1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0); in SceneLoaded()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | game_constants.h | 2785 kSfxSTEAM1 = 1, enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | game_constants.h | 3579 kSfxSTEAM1 = 1, enumerator
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