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Searched refs:kSfxSTEAMY2 (Results 1 – 10 of 10) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dps10.cpp408 Ambient_Sounds_Add_Sound(kSfxSTEAMY2, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dps13.cpp53 Ambient_Sounds_Add_Sound(kSfxSTEAMY2, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dps11.cpp730 Ambient_Sounds_Add_Sound(kSfxSTEAMY2, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0); in SceneLoaded()
H A Dps12.cpp783 Ambient_Sounds_Add_Sound(kSfxSTEAMY2, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0); in SceneLoaded()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dps10.cpp393 Ambient_Sounds_Add_Sound(kSfxSTEAMY2, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dps13.cpp53 Ambient_Sounds_Add_Sound(kSfxSTEAMY2, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dps11.cpp704 Ambient_Sounds_Add_Sound(kSfxSTEAMY2, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0); in SceneLoaded()
H A Dps12.cpp783 Ambient_Sounds_Add_Sound(kSfxSTEAMY2, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0); in SceneLoaded()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h3174 kSfxSTEAMY2 = 390, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h3968 kSfxSTEAMY2 = 390, enumerator