Searched refs:kSfxSTEAMY2 (Results 1 – 10 of 10) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | ps10.cpp | 408 Ambient_Sounds_Add_Sound(kSfxSTEAMY2, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ps13.cpp | 53 Ambient_Sounds_Add_Sound(kSfxSTEAMY2, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ps11.cpp | 730 Ambient_Sounds_Add_Sound(kSfxSTEAMY2, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0); in SceneLoaded()
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H A D | ps12.cpp | 783 Ambient_Sounds_Add_Sound(kSfxSTEAMY2, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0); in SceneLoaded()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | ps10.cpp | 393 Ambient_Sounds_Add_Sound(kSfxSTEAMY2, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ps13.cpp | 53 Ambient_Sounds_Add_Sound(kSfxSTEAMY2, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ps11.cpp | 704 Ambient_Sounds_Add_Sound(kSfxSTEAMY2, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0); in SceneLoaded()
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H A D | ps12.cpp | 783 Ambient_Sounds_Add_Sound(kSfxSTEAMY2, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0); in SceneLoaded()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | game_constants.h | 3174 kSfxSTEAMY2 = 390, enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | game_constants.h | 3968 kSfxSTEAMY2 = 390, enumerator
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