/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | hc02.cpp | 208 Sound_Play(kSfxSWEEP3, 11, 50, -90, 50); in SceneFrameAdvanced() 212 Sound_Play(kSfxSWEEP3, 11, 50, -90, 50); in SceneFrameAdvanced()
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H A D | ug17.cpp | 41 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb04.cpp | 61 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb02.cpp | 64 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 14, 16, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb03.cpp | 62 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | hf04.cpp | 43 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 3, 70, 14, 20, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ps15.cpp | 37 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0); in InitializeScene()
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H A D | bb05.cpp | 60 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 14, 14, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | dr06.cpp | 47 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 60, 20, 20, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ma02.cpp | 59 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ps05.cpp | 51 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0); in InitializeScene()
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H A D | rc02.cpp | 51 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 20, 10, 10, -100, 100, -101, -101, 0, 0); in InitializeScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | hc02.cpp | 212 Sound_Play(kSfxSWEEP3, 11, 50, -90, 50); in SceneFrameAdvanced() 216 Sound_Play(kSfxSWEEP3, 11, 50, -90, 50); in SceneFrameAdvanced()
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H A D | ug17.cpp | 41 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb04.cpp | 61 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb02.cpp | 64 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 14, 16, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | hf04.cpp | 43 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 3, 70, 14, 20, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb03.cpp | 62 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | bb05.cpp | 60 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 14, 14, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ps15.cpp | 37 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0); in InitializeScene()
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H A D | dr06.cpp | 47 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 60, 20, 20, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ma02.cpp | 58 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0); in InitializeScene()
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H A D | ps05.cpp | 51 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0); in InitializeScene()
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H A D | rc02.cpp | 51 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 20, 10, 10, -100, 100, -101, -101, 0, 0); in InitializeScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | outtake.cpp | 138 _vm->_ambientSounds->playSound(kSfxSWEEP3, 22, 20, 95, 99, VQAPlayer::kVQASoundType); in play()
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