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Searched refs:kSfxSWEEP3 (Results 1 – 25 of 29) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dhc02.cpp208 Sound_Play(kSfxSWEEP3, 11, 50, -90, 50); in SceneFrameAdvanced()
212 Sound_Play(kSfxSWEEP3, 11, 50, -90, 50); in SceneFrameAdvanced()
H A Dug17.cpp41 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb04.cpp61 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb02.cpp64 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 14, 16, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb03.cpp62 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dhf04.cpp43 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 3, 70, 14, 20, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dps15.cpp37 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0); in InitializeScene()
H A Dbb05.cpp60 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 14, 14, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Ddr06.cpp47 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 60, 20, 20, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dma02.cpp59 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dps05.cpp51 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0); in InitializeScene()
H A Drc02.cpp51 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 20, 10, 10, -100, 100, -101, -101, 0, 0); in InitializeScene()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dhc02.cpp212 Sound_Play(kSfxSWEEP3, 11, 50, -90, 50); in SceneFrameAdvanced()
216 Sound_Play(kSfxSWEEP3, 11, 50, -90, 50); in SceneFrameAdvanced()
H A Dug17.cpp41 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 10, 11, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb04.cpp61 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb02.cpp64 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 14, 16, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dhf04.cpp43 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 3, 70, 14, 20, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb03.cpp62 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 20, 20, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dbb05.cpp60 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 80, 14, 14, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dps15.cpp37 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0); in InitializeScene()
H A Ddr06.cpp47 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 60, 20, 20, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dma02.cpp58 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0); in InitializeScene()
H A Dps05.cpp51 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0); in InitializeScene()
H A Drc02.cpp51 Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 20, 10, 10, -100, 100, -101, -101, 0, 0); in InitializeScene()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Douttake.cpp138 _vm->_ambientSounds->playSound(kSfxSWEEP3, 22, 20, 95, 99, VQAPlayer::kVQASoundType); in play()

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