Searched refs:kSfxWINDLOP8 (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | rc02.cpp | 49 Ambient_Sounds_Add_Looping_Sound(kSfxWINDLOP8, 75, 1, 1); in InitializeScene() 447 Ambient_Sounds_Remove_Looping_Sound(kSfxWINDLOP8, 1); in ClickedOnExit()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | rc02.cpp | 49 Ambient_Sounds_Add_Looping_Sound(kSfxWINDLOP8, 75, 1, 1); in InitializeScene() 504 Ambient_Sounds_Remove_Looping_Sound(kSfxWINDLOP8, 1u); in ClickedOnExit()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | game_constants.h | 2859 kSfxWINDLOP8 = 75, // - Looping enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | game_constants.h | 3653 kSfxWINDLOP8 = 75, // - Looping (Runciter's interior RC02) - Used once enumerator
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