Searched refs:kSlopeDist (Results 1 – 2 of 2) sorted by relevance
77 #define kSlopeDist 0x20 macro
5153 … else if (getflorzofslope(objIndex, sprite[i].x, sprite[i].y) - kSlopeDist <= sprite[i].z) { in useSlopeChanger()5191 … else if (getceilzofslope(objIndex, sprite[i].x, sprite[i].y) + kSlopeDist >= sprite[i].z) { in useSlopeChanger()5244 …if (getflorzofslope(pSpr->sectnum, pSpr->x, pSpr->y) - kSlopeDist <= pSpr->z) sprite2sectorSlope(p… in useSlopeChanger()5245 …if (getceilzofslope(pSpr->sectnum, pSpr->x, pSpr->y) + kSlopeDist >= pSpr->z) sprite2sectorSlope(p… in useSlopeChanger()