Searched refs:kVQASoundType (Results 1 – 3 of 3) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | outtake.cpp | 112 _vm->_ambientSounds->addLoopingSound(kSfxLABAMB1, 95, 0, 0u, VQAPlayer::kVQASoundType); in play() 113 _vm->_ambientSounds->addLoopingSound(kSfxROOFAIR1, 100, 0, 0u, VQAPlayer::kVQASoundType); in play() 114 _vm->_ambientSounds->addLoopingSound(kSfxPSPA6, 74, 0, 1u, VQAPlayer::kVQASoundType); in play() 117 _vm->_ambientSounds->playSound(kSfxSPIN2A, 100, 90, 20, 99, VQAPlayer::kVQASoundType); in play() 120 _vm->_ambientSounds->playSound(kSfxSWEEP4, 45, 90, 20, 99, VQAPlayer::kVQASoundType); in play() 124 _vm->_ambientSounds->playSound(kSfxTHNDER3, 82, -20, -20, 99, VQAPlayer::kVQASoundType); in play() 127 _vm->_ambientSounds->playSound(kSfxMUSVOL8, 22, 46, 46, 99, VQAPlayer::kVQASoundType); in play() 131 _vm->_ambientSounds->playSound(kSfxTHNDR3, 90, 10, 10, 89, VQAPlayer::kVQASoundType); in play() 135 _vm->_ambientSounds->playSound(kSfxSIREN2, 62, -60, 45, 99, VQAPlayer::kVQASoundType); in play() 138 _vm->_ambientSounds->playSound(kSfxSWEEP3, 22, 20, 95, 99, VQAPlayer::kVQASoundType); in play() [all …]
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H A D | vqa_player.h | 60 static const Audio::Mixer::SoundType kVQASoundType = Audio::Mixer::kSpeechSoundType; variable
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H A D | vqa_player.cpp | 176 _vm->_mixer->playStream(kVQASoundType, &_soundHandle, _audioStream); in update()
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