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Searched refs:k_ESteamNetworkingConnectionState_Connecting (Results 1 – 11 of 11) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_connections.cpp1996 case k_ESteamNetworkingConnectionState_Connecting: in APISendMessageToConnection()
2048 case k_ESteamNetworkingConnectionState_Connecting: in APISendMessageToConnection()
2100 case k_ESteamNetworkingConnectionState_Connecting: in APIFlushMessageOnConnection()
2363 case k_ESteamNetworkingConnectionState_Connecting: in APICloseConnection()
2410 case k_ESteamNetworkingConnectionState_Connecting: in SetState()
2553 case k_ESteamNetworkingConnectionState_Connecting: in SetState()
2835 case k_ESteamNetworkingConnectionState_Connecting: in ConnectionPopulateDiagnostics()
2946 case k_ESteamNetworkingConnectionState_Connecting: in ConnectionState_ProblemDetectedLocally()
2980 case k_ESteamNetworkingConnectionState_Connecting: in ConnectionState_FinWait()
3025 case k_ESteamNetworkingConnectionState_Connecting: in ConnectionState_ClosedByPeer()
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H A Dsteamnetworkingsockets_p2p.cpp383 if ( GetState() != k_ESteamNetworkingConnectionState_Connecting ) in ChangeRoleToServerAndAccept()
937 case k_ESteamNetworkingConnectionState_Connecting: in FindDuplicateConnection()
967 Assert( GetState() == k_ESteamNetworkingConnectionState_Connecting ); in AcceptConnection()
1070 Assert( GetState() == k_ESteamNetworkingConnectionState_Connecting ); in TransportEndToEndConnectivityChanged()
1122 …if ( eOldState == k_ESteamNetworkingConnectionState_Connecting || eOldState == k_ESteamNetworkingC… in ConnectionStateChanged()
1133 case k_ESteamNetworkingConnectionState_Connecting: in ConnectionStateChanged()
1167 if ( GetState() != k_ESteamNetworkingConnectionState_Connecting ) in ThinkConnection()
1238 case k_ESteamNetworkingConnectionState_Connecting: // wait for signaling to complete in ThinkSelectTransport()
1905 … else if ( GetState() == k_ESteamNetworkingConnectionState_Connecting && GetICEFailureCode() == 0 ) in ProcessSignal()
1936 case k_ESteamNetworkingConnectionState_Connecting: in ProcessSignal()
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H A Dcsteamnetworkingmessages.cpp197 if ( pInfo->m_info.m_eState != k_ESteamNetworkingConnectionState_Connecting ) in ConnectionStatusChangedCallback()
223 Assert( pConn->GetState() == k_ESteamNetworkingConnectionState_Connecting ); in ConnectionStatusChangedCallback()
264 …_bConnectionInitiatedRemotely && pConn->GetState() == k_ESteamNetworkingConnectionState_Connecting in SendMessageToUser()
388 …_bConnectionInitiatedRemotely && pConn->GetState() == k_ESteamNetworkingConnectionState_Connecting in AcceptSessionWithUser()
785 …if ( eNewAPIState == k_ESteamNetworkingConnectionState_Connecting || eNewAPIState == k_ESteamNetwo… in ConnectionStateChanged()
H A Dsteamnetworkingsockets_udp.cpp687 case k_ESteamNetworkingConnectionState_Connecting: in Received_Data()
1193 …Assert( ConnectionState() == k_ESteamNetworkingConnectionState_Connecting ); // Why else would we … in SendEndToEndConnectRequest()
1325 case k_ESteamNetworkingConnectionState_Connecting: in TransportConnectionStateChanged()
1431 if ( ConnectionState() != k_ESteamNetworkingConnectionState_Connecting ) in Received_ChallengeReply()
1645 case k_ESteamNetworkingConnectionState_Connecting: in Received_ConnectOK()
1699 case k_ESteamNetworkingConnectionState_Connecting: in Received_ChallengeOrConnectRequest()
H A Dsteamnetworkingsockets_connections.h373 m_eConnectionWireState == k_ESteamNetworkingConnectionState_Connecting in BStateIsActive()
H A Dcsteamnetworkingsockets.cpp239 case k_ESteamNetworkingConnectionState_Connecting: in BConnectionStateExistsToAPI()
/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/examples/
H A Dexample_chat.cpp447 assert( pInfo->m_eOldState == k_ESteamNetworkingConnectionState_Connecting ); in OnSteamNetConnectionStatusChanged()
460 case k_ESteamNetworkingConnectionState_Connecting: in OnSteamNetConnectionStatusChanged()
647 if ( pInfo->m_eOldState == k_ESteamNetworkingConnectionState_Connecting ) in OnSteamNetConnectionStatusChanged()
674 case k_ESteamNetworkingConnectionState_Connecting: in OnSteamNetConnectionStatusChanged()
/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/tests/
H A Dtest_p2p.cpp106 case k_ESteamNetworkingConnectionState_Connecting: in OnSteamNetConnectionStatusChanged()
H A Dtest_connection.cpp228 case k_ESteamNetworkingConnectionState_Connecting: in OnSteamNetConnectionStatusChanged()
/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/include/steam/
H A Dsteamnetworkingtypes.h353 k_ESteamNetworkingConnectionState_Connecting = 1, enumerator
/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/
H A Dsteamnetworkingsockets_stats.cpp1354 case k_ESteamNetworkingConnectionState_Connecting: in Print()