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Searched refs:keepReplay (Results 1 – 6 of 6) sorted by relevance

/dports/games/opendungeons/OpenDungeons-0.7.1/source/network/
H A DODSocketClient.cpp61 void ODSocketClient::disconnect(bool keepReplay) in disconnect() argument
93 if (!keepReplay) in disconnect()
H A DODClient.h76 void disconnect(bool keepReplay = false);
H A DODSocketClient.h62 virtual void disconnect(bool keepReplay = false);
H A DODClient.cpp1062 void ODClient::disconnect(bool keepReplay) in disconnect() argument
1064 ODSocketClient::disconnect(keepReplay); in disconnect()
/dports/games/opendungeons/OpenDungeons-0.7.1/source/tests/mocks/
H A DODClientTest.h58 void disconnect(bool keepReplay) override;
H A DODClientTest.cpp78 void ODClientTest::disconnect(bool keepReplay) in disconnect() argument
80 ODSocketClient::disconnect(keepReplay); in disconnect()