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Searched refs:keeperSpawn (Results 1 – 6 of 6) sorted by relevance

/dports/games/keeperrl/keeperrl-alpha23/
H A Dstair_key.h9 static StairKey keeperSpawn();
H A Dstair_key.cpp14 StairKey StairKey::keeperSpawn() { in keeperSpawn() function in StairKey
H A Dlevel_maker.h42 bool keeperSpawn, BiomeId);
H A Dmodel_builder.h48 bool keeperSpawn, BiomeId, optional<ExternalEnemies>, bool wildlife);
H A Dmodel_builder.cpp468 …CHECK(level->landCreature(StairKey::keeperSpawn(), keeperRef)) << "Couldn't place keeper on level.… in spawnKeeper()
482 …uilder::tryModel(int width, const string& levelName, vector<EnemyInfo> enemyInfo, bool keeperSpawn, in tryModel() argument
505 keeperSpawn, biomeId)); in tryModel()
H A Dlevel_maker.cpp2214 vector<SettlementInfo> settlements, int width, bool keeperSpawn, BiomeId biomeId) { in topLevel() argument
2220 if (keeperSpawn) { in topLevel()
2221 auto startingPosMaker = unique<StartingPos>(Predicate::alwaysTrue(), StairKey::keeperSpawn()); in topLevel()
2282 if (keeperSpawn) in topLevel()
2310 if (keeperSpawn) { in topLevel()