Searched refs:keeperSpawn (Results 1 – 6 of 6) sorted by relevance
/dports/games/keeperrl/keeperrl-alpha23/ |
H A D | stair_key.h | 9 static StairKey keeperSpawn();
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H A D | stair_key.cpp | 14 StairKey StairKey::keeperSpawn() { in keeperSpawn() function in StairKey
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H A D | level_maker.h | 42 bool keeperSpawn, BiomeId);
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H A D | model_builder.h | 48 bool keeperSpawn, BiomeId, optional<ExternalEnemies>, bool wildlife);
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H A D | model_builder.cpp | 468 …CHECK(level->landCreature(StairKey::keeperSpawn(), keeperRef)) << "Couldn't place keeper on level.… in spawnKeeper() 482 …uilder::tryModel(int width, const string& levelName, vector<EnemyInfo> enemyInfo, bool keeperSpawn, in tryModel() argument 505 keeperSpawn, biomeId)); in tryModel()
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H A D | level_maker.cpp | 2214 vector<SettlementInfo> settlements, int width, bool keeperSpawn, BiomeId biomeId) { in topLevel() argument 2220 if (keeperSpawn) { in topLevel() 2221 auto startingPosMaker = unique<StartingPos>(Predicate::alwaysTrue(), StairKey::keeperSpawn()); in topLevel() 2282 if (keeperSpawn) in topLevel() 2310 if (keeperSpawn) { in topLevel()
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