Searched refs:key_targetnearest (Results 1 – 4 of 4) sorted by relevance
/dports/games/gl-117/gl-117-1.3.2-src/src/ |
H A D | conf.h | 30 extern unsigned int key_targetnearest, key_targetnext, key_targetprevious, key_targetlocking;
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H A D | conf.cpp | 54 unsigned int key_targetnearest = 'E', key_targetnext = 'T', key_targetprevious = 'P', key_targetloc… variable 506 cf->write (" key_targetnearest", (int) key_targetnearest); in save_configInterface() 626 key_targetnearest = getKey (str, 'E'); in load_configInterface()
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H A D | main.cpp | 1463 else if (hikey == key_targetnearest || lokey == key_targetnearest) in game_key() 6081 key_targetnearest = 'E'; in callbackDefaults() 6094 ((EditKey *) controlsmenu [0]->components [z ++])->setKey (key_targetnearest); in callbackDefaults() 6114 else if (i == z ++) key_targetnearest = key; in callbackKeyboard() 7001 keys [5] = key_targetnearest; in createMenu()
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H A D | mission.cpp | 537 key2string (key_targetnearest, buf2); in draw() 545 key2string (key_targetnearest, buf2); in draw() 965 key2string (key_targetnearest, buf2); in draw()
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