Searched refs:keying_rect (Results 1 – 4 of 4) sorted by relevance
/dports/devel/godot-tools/godot-3.2.3-stable/editor/ |
H A D | editor_inspector.h | 71 Rect2 keying_rect; variable
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H A D | editor_inspector.cpp | 275 …keying_rect = Rect2(ofs, ((size.height - key->get_height()) / 2), key->get_width(), key->get_heigh… in _notification() 276 draw_texture(key, keying_rect.position, color2); in _notification() 278 keying_rect = Rect2(); in _notification() 617 bool new_keying_hover = keying_rect.has_point(me->get_position()) && !button_left; in _gui_input() 646 if (keying_rect.has_point(mb->get_position())) { in _gui_input()
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/dports/devel/godot/godot-3.2.3-stable/editor/ |
H A D | editor_inspector.h | 71 Rect2 keying_rect; variable
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H A D | editor_inspector.cpp | 275 …keying_rect = Rect2(ofs, ((size.height - key->get_height()) / 2), key->get_width(), key->get_heigh… in _notification() 276 draw_texture(key, keying_rect.position, color2); in _notification() 278 keying_rect = Rect2(); in _notification() 617 bool new_keying_hover = keying_rect.has_point(me->get_position()) && !button_left; in _gui_input() 646 if (keying_rect.has_point(mb->get_position())) { in _gui_input()
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