Searched refs:kgDamage (Results 1 – 9 of 9) sorted by relevance
/dports/games/pioneer/pioneer-20210723/src/ |
H A D | Player.cpp | 106 bool Player::DoDamage(float kgDamage) in DoDamage() argument 108 bool r = Ship::DoDamage(kgDamage); in DoDamage() 111 const float dam = kgDamage * 0.01f; in DoDamage() 125 bool Player::OnDamage(Body *attacker, float kgDamage, const CollisionContact &contactData) in OnDamage() argument 127 bool r = Ship::OnDamage(attacker, kgDamage, contactData); in OnDamage()
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H A D | Missile.cpp | 168 bool Missile::OnDamage(Body *attacker, float kgDamage, const CollisionContact &contactData) in OnDamage() argument 213 …double kgDamage = mjReceivedEnergy * 16.18033; // received energy back to damage in pioneer "kg" u… in Explode() local 214 if (kgDamage < 5.0) in Explode() 219 body->OnDamage(m_owner, kgDamage, dummy); in Explode()
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H A D | Player.h | 24 virtual bool DoDamage(float kgDamage) override final; // overloaded to add "crush" audio 25 …virtual bool OnDamage(Body *attacker, float kgDamage, const CollisionContact &contactData) overrid…
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H A D | CargoBody.cpp | 113 bool CargoBody::OnDamage(Body *attacker, float kgDamage, const CollisionContact &contactData) in OnDamage() argument 115 m_hitpoints -= kgDamage * 0.001f; in OnDamage()
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H A D | CargoBody.h | 27 …virtual bool OnDamage(Body *attacker, float kgDamage, const CollisionContact &contactData) overrid…
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H A D | Missile.h | 22 …virtual bool OnDamage(Body *attacker, float kgDamage, const CollisionContact &contactData) overrid…
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H A D | Ship.h | 103 virtual bool DoDamage(float kgDamage); // can be overloaded in Player to add audio 119 …virtual bool OnDamage(Body *attacker, float kgDamage, const CollisionContact &contactData) overrid…
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H A D | Body.h | 86 …virtual bool OnDamage(Body *attacker, float kgDamage, const CollisionContact &contactData) { retur… in OnDamage() argument
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H A D | Ship.cpp | 468 bool Ship::OnDamage(Body *attacker, float kgDamage, const CollisionContact &contactData) in OnDamage() argument 476 float dam = kgDamage * 0.001f; in OnDamage() 506 if (Pi::rng.Double() < kgDamage) in OnDamage() 587 bool Ship::DoDamage(float kgDamage) in DoDamage() argument 595 float dam = kgDamage * 0.01f; in DoDamage()
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