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Searched refs:killCreature (Results 1 – 12 of 12) sorted by relevance

/dports/games/keeperrl/keeperrl-alpha23/
H A Dmodel.h80 void killCreature(WCreature victim);
H A Dgame.h71 void killCreature(WCreature, WCreature attacker);
H A Dlevel.h89 void killCreature(WCreature victim);
H A Dlevel.cpp333 void Level::killCreature(WCreature creature) { in killCreature() function in Level
335 getModel()->killCreature(creature); in killCreature()
H A Dmodel.cpp257 void Model::killCreature(WCreature c) { in killCreature() function in Model
H A Dcreature.cpp1120 getLevel()->killCreature(this); in dieWithAttacker()
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DCombat.c831killCreature(carried, true); // Otherwise you can get infinite phoenices from a discordant phoenix. in applyArmorRunicEffect()
1007 killCreature(attacker, false); in attack()
1558 killCreature(defender, false); in inflictDamage()
1613 void killCreature(creature *decedent, boolean administrativeDeath) { in killCreature() function
H A DTime.c191 killCreature(monst, false); in applyInstantTileEffectsToCreature()
1372 killCreature(monst, false); in monstersFall()
2297 killCreature(monst, false); in playerTurnEnded()
H A DMonsters.c694 killCreature(monst, true); in spawnMinions()
856killCreature(preexistingMonst, true); // If there's already a monster here, quietly bury the body. in spawnHorde()
1858 killCreature(monst, false); in decrementMonsterStatus()
H A DArchitect.c466 killCreature(spawnedMonsters[i], true); in abortItemsAndMonsters()
1577killCreature(monst, true); // If there's already a monster here, quietly bury the body. in buildAMachine()
H A DRogue.h3023 void killCreature(creature *decedent, boolean administrativeDeath);
H A DItems.c3612 killCreature(monst, false); in negate()
4695 killCreature(monst, true); in detonateBolt()