Searched refs:knownDesign (Results 1 – 3 of 3) sorted by relevance
1222 if( !gamestate->getCurrentSector()->knownDesign(Invention::SHIELD, game_g->getStartEpoch() + i) ) in refresh()1224 if( !gamestate->getCurrentSector()->knownDesign(Invention::DEFENCE, game_g->getStartEpoch() + i) ) in refresh()1226 if( !gamestate->getCurrentSector()->knownDesign(Invention::WEAPON, game_g->getStartEpoch() + i) ) in refresh()1476 …Design *design = gamestate->getCurrentSector()->knownDesign( this->designinfo->getType(), this->de… in draw()2100 …Design *design = gamestate->getCurrentSector()->knownDesign(Invention::SHIELD, game_g->getStartEpo… in input()2114 …Design *design = gamestate->getCurrentSector()->knownDesign(Invention::DEFENCE, game_g->getStartEp… in input()2128 …Design *design = gamestate->getCurrentSector()->knownDesign(Invention::WEAPON, game_g->getStartEpo… in input()
431 Design *knownDesign(Invention::Type type,int epoch) const;
1418 Design *Sector::knownDesign(Invention::Type type,int epoch) const { in knownDesign() function in Sector