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Searched refs:knownDesign (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgui.cpp1222 if( !gamestate->getCurrentSector()->knownDesign(Invention::SHIELD, game_g->getStartEpoch() + i) ) in refresh()
1224 if( !gamestate->getCurrentSector()->knownDesign(Invention::DEFENCE, game_g->getStartEpoch() + i) ) in refresh()
1226 if( !gamestate->getCurrentSector()->knownDesign(Invention::WEAPON, game_g->getStartEpoch() + i) ) in refresh()
1476 …Design *design = gamestate->getCurrentSector()->knownDesign( this->designinfo->getType(), this->de… in draw()
2100 …Design *design = gamestate->getCurrentSector()->knownDesign(Invention::SHIELD, game_g->getStartEpo… in input()
2114 …Design *design = gamestate->getCurrentSector()->knownDesign(Invention::DEFENCE, game_g->getStartEp… in input()
2128 …Design *design = gamestate->getCurrentSector()->knownDesign(Invention::WEAPON, game_g->getStartEpo… in input()
H A Dsector.h431 Design *knownDesign(Invention::Type type,int epoch) const;
H A Dsector.cpp1418 Design *Sector::knownDesign(Invention::Type type,int epoch) const { in knownDesign() function in Sector