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Searched refs:knownEnemies (Results 1 – 3 of 3) sorted by relevance

/dports/games/spring/spring_98.0/AI/Skirmish/Shard/data/ai/BA/
H A Dloshandler.lua62 ai.knownEnemies = {}
174 ai.knownEnemies[id] = e
178 if ai.knownEnemies[id] ~= nil then
185 ai.knownEnemies[id] = e
199 for id, e in pairs(ai.knownEnemies) do
215 ai.knownEnemies[id] = nil
222 ai.knownEnemies[id] = nil
405 if ai.knownEnemies[id] then
406 return ai.knownEnemies[id].los
423 if ai.knownEnemies[id] then
[all …]
H A Dtargethandler.lua427 for unitID, e in pairs(ai.knownEnemies) do
/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DAlienBAIState.cpp958 int knownEnemies = 0; in countKnownTargets() local
963 ++knownEnemies; in countKnownTargets()
966 return knownEnemies; in countKnownTargets()