/dports/audio/csoundqt/CsoundQt-0.9.8.1/examples/Synths/ |
H A D | Phase_Mod_Synth.csd | 172 krand = (krand < 0 ? 1/krand : krand) 173 krand = (krand == 0 ? 1 : abs(krand)) 189 krand = (krand < 0 ? 1/krand : krand) 190 krand = (krand == 0 ? 1 : abs(krand)) 206 krand = (krand < 0 ? 1/krand : krand) 207 krand = (krand == 0 ? 1 : abs(krand)) 223 krand = (krand < 0 ? 1/krand : krand) 224 krand = (krand == 0 ? 1 : abs(krand)) 238 krand = (krand < 0 ? 1/krand : krand) 255 krand = (krand < 0 ? 1/krand : krand) [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | macros.h | 37 …OMSCRAP(s, i) A_InsertSprite(s->sectnum,s->x+(krand()&255)-128,s->y+(krand()&255)-128,s->z-ZOFFSET… 38 SCRAP6+(krand()&15),-8,48,48,krand()&2047,(krand()&63)+64,-512-(krand()&2047),i,5) 61 #define rnd(X) ((krand()>>8)>=(255-(X)))
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H A D | sector.cpp | 477 if ((krand()&255) < 16) in G_AnimateWalls() 1914 int j = krand() & 1; 1999 if (krand()&3) 2063 …krand() & 2047, (krand() & 63) + 64, -(krand() & 4095) - (sprite[spriteNum].zvel >> 2), spriteNum,… 2077 …m),SY(spriteNum),SZ(spriteNum)-ZOFFSET3,SCRAP1+(krand()&15),-8,48,48,krand()&2047,(krand()&63)+64,… 2097 krand()&2047,(krand()&127)+64,-(krand()&511)-256,spriteNum,5); 2142 SA(spriteNum) = krand()&2047; 2293 SA(spriteNum) = krand()&2047; 2295 SA(spriteNum) = krand()&2047; 2297 SA(spriteNum) = krand()&2047; [all …]
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H A D | actors.cpp | 781 sprite[j].cstat = krand()&12; in A_SpawnMultiple() 807 … repeat.y, krand() & 2047, 48 + (krand() & 31), -512 - (krand() & 2047), spriteNum, 5); in A_DoGuts() 839 256 + (krand() & 127), -512 - (krand() & 2047), spriteNum, 5); in A_DoGutsDir() 2278 … SCRAP3 + (krand() & 3), -8, 48, 48, krand() & 2047, (krand() & 63) + 64, in G_MoveStandables() 2853 int j = 3+(krand()&3); in P_HandleBeingSpitOn() 2858 ps->loogiex[x] = krand()%xdim; in P_HandleBeingSpitOn() 2859 ps->loogiey[x] = krand()%ydim; in P_HandleBeingSpitOn() 3679 if ((krand()&255) < 32) in P_FinishWaterChange() 4780 … krand() & 2047, (krand() & 63) + 64, -(krand() & 4095) - (pSprite->zvel >> 2), spriteNum, 5); in G_MoveActors() 4888 … 48, 48, krand() & 2047, (krand() & 63) + 64, -(krand() & 4095) - (pSprite->zvel >> 2), in G_MoveActors() [all …]
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H A D | game.cpp | 1828 pSprite->cstat = krand() & 12; in A_Spawn() 1943 pSprite->ang = krand()&2047; in A_Spawn() 2247 pSprite->cstat = krand()&4; in A_Spawn() 7169 g_globalRandom = krand(); in G_DoMoveThings() 7238 32 + (krand() & 63), 1024 - (krand() & 1023), spriteNum, 5); in A_SpawnWallGlass() 7279 … krand() & 15, 36, 36, krand() & 2047, 32 + (krand() & 63), -512 - (krand() & 2047), spriteNum, 5); in A_SpawnGlass() 7300 krand() & 2047, (krand() & 31), 0, spriteNum, 5); in A_SpawnCeilingGlass() 7313 … -32, 36, 36, krand() & 2047, 32 + (krand() & 63), 1024 - (krand() & 2047), spriteNum, 5); in A_SpawnRandomGlass() 7314 sprite[k].pal = krand() & 15; in A_SpawnRandomGlass() 7337 32 + (krand() & 63), -(krand() & 2047), spriteNum, 5); in A_SpawnRandomGlass() [all …]
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H A D | player.cpp | 141 …artPos.x, startPos.y, startPos.z, WATERBUBBLE, -32, 4 + (krand() & 3), 4 + (krand() & 3), krand() … in Proj_DoWaterTracers() 1021 shootAng += 64 - (krand() & 127); in A_ShootCustom() 1026 zvel = 1024 - (krand() & 2047); in A_ShootCustom() 1066 if (krand() & 1) in A_ShootCustom() 1069 if (krand() & 1) in A_ShootCustom() 1198 if ((krand() & 255) < 4) in A_ShootHardcoded() 1398 if (krand() & 1) in A_ShootHardcoded() 1611 if ((krand() % 5) != 0) in A_ShootHardcoded() 3577 if (krand() & 1) in P_DropWeapon() 3946 pPlayer->dead_flag = (512 - ((krand() & 1) << 10) + (krand() & 255) - 512) & 2047; in P_FragPlayer() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | objects.cpp | 487 switch (krand() & 4) in processobjs() 533 if ((krand() & 2) == 0) in processobjs() 1625 if (krand() % 2 == 0) in newstatus() 2470 if ((krand() & 1) == 0) { in checkmove() 2496 if (krand() % 100 > 80) in attack() 2503 if (krand() % 100 > 50) in attack() 2611 if ((krand() & 32) > 24) in attack() 2683 sprite[j].ang = krand() & kAngleMask; in explosion() 2707 sprite[j].ang = krand() & kAngleMask; in explosion2() 2778 if ((krand() & 9) == 0) in damageactor() [all …]
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H A D | animation.cpp | 319 if ((krand() & 100) > 99) in animateobjs() 331 if (krand() % 100 > 90) in animateobjs() 1082 j = krand() % 3; in animateobjs() 2119 if (krand() % 16 == 0) in animateobjs() 2136 if (krand() % 8 == 0) in animateobjs() 2153 if (krand() % 63 == 0) in animateobjs() 2176 if (krand() % 8 == 0) in animateobjs() 2204 if (krand() % 63 == 0) in animateobjs() 2218 if (krand() % 8 == 0) in animateobjs() 2253 else if ((krand() & 32) == 0) in animateobjs() [all …]
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H A D | network.cpp | 970 val = (krand() & 0x07); 973 val = (krand() & 0x7F); 977 val = (krand() & 0x7F); 1090 k = (krand() % 5); 1093 k = (krand() % 5); 1096 k = (krand() % 10); 1099 k = (krand() % 20); 1102 k = (krand() % 25); 1105 k = (krand() % 30); 1108 k = (krand() % 30); [all …]
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H A D | player.cpp | 1472 plr->currweaponattackstyle = krand() % 2; in plrfireweapon() 1481 if (krand() % 100 > 80) in plrfireweapon() 2039 if (krand() % 2 == 0) in drawweapons() 3016 if ((krand() & 32) > 15) { in shootgun() 3024 k = (krand() & 5) + 1; in shootgun() 3028 k = (krand() & 5) + 10; in shootgun() 3030 k = (krand() & 3) + 5; in shootgun() 3036 k = (krand() & 6) + 10; in shootgun() 3040 k = (krand() & 8) + 10; in shootgun() 4897 factor = (krand() % 20) / 100; in adjustscore() [all …]
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H A D | effects.cpp | 1123 playsound_loc(S_SPLASH1 + (krand() % 3), sprite[j].x, sprite[j].y); in makeasplash() 1169 playsound_loc(S_SPLASH1 + (krand() % 3), sprite[j].x, sprite[j].y); in makemonstersplash() 1183 playsound_loc(S_SPLASH1 + (krand() % 3), sprite[j].x, sprite[j].y); in makemonstersplash() 1205 sprite[j].ang = Sin(sprite[k].ang + ((krand() & 128) - 256)); in bats() 1270 sprite[k].zvel = (krand() & 1024) + 512; in cracks() 1348 sprite[j].xvel = ((krand()&256)-128); in warpfxsprite() 1349 sprite[j].yvel = ((krand()&256)-128); in warpfxsprite() 1350 sprite[j].zvel = ((krand()&256)-128); in warpfxsprite()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | GAME.C | 2079 k = krand(); in statuslistcode() 2209 k = (krand()&255); in statuslistcode() 2223 switch(krand()&31) //Mutations! in statuslistcode() 2277 sprite[i].ang = (krand()&2047); in statuslistcode() 2285 sprite[i].ang = (krand()&2047); in statuslistcode() 2581 switch (krand() & 63) { in statuslistcode() 2851 (krand()>>7)-256,(krand()>>7)-256,(krand()>>2)-8192, in bombexplode() 2912 sprite[j].xvel = (krand()&255)-128; in bombexplode() 2913 sprite[j].yvel = (krand()&255)-128; in bombexplode() 2995 ang[snum] = (krand()&2047); in processinput() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | GAME.C | 2080 k = krand(); in statuslistcode() 2210 k = (krand()&255); in statuslistcode() 2224 switch(krand()&31) //Mutations! in statuslistcode() 2278 sprite[i].ang = (krand()&2047); in statuslistcode() 2286 sprite[i].ang = (krand()&2047); in statuslistcode() 2582 switch (krand() & 63) { in statuslistcode() 2852 (krand()>>7)-256,(krand()>>7)-256,(krand()>>2)-8192, in bombexplode() 2913 sprite[j].xvel = (krand()&255)-128; in bombexplode() 2914 sprite[j].yvel = (krand()&255)-128; in bombexplode() 2996 ang[snum] = (krand()&2047); in processinput() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.cpp | 2385 k = krand(); in statuslistcode() 2515 k = (krand()&255); in statuslistcode() 2583 sprite[i].ang = (krand()&2047); in statuslistcode() 2591 sprite[i].ang = (krand()&2047); in statuslistcode() 2898 switch (krand() & 63) in statuslistcode() 3172 (krand()>>7)-256,(krand()>>7)-256,(krand()>>2)-8192, in bombexplode() 3233 sprite[j].xvel = (krand()&255)-128; in bombexplode() 3234 sprite[j].yvel = (krand()&255)-128; in bombexplode() 3235 sprite[j].zvel = (krand()&4095)-3072; in bombexplode() 3317 ang[snum] = (krand()&2047); in processinput() [all …]
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | game.c | 2351 k = krand(); 2481 k = (krand()&255); 2495 switch(krand()&31) //Mutations! 2549 sprite[i].ang = (krand()&2047); 2557 sprite[i].ang = (krand()&2047); 2853 switch (krand() & 63) { 3123 (krand()>>7)-256,(krand()>>7)-256,(krand()>>2)-8192, 3184 sprite[j].xvel = (krand()&255)-128; 3185 sprite[j].yvel = (krand()&255)-128; 3267 ang[snum] = (krand()&2047); [all …]
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/dports/audio/csound/csound-6.15.0/tests/soak/ |
H A D | rnd.csd | 26 krand = rnd(klimit) 27 printk 0, krand
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/dports/audio/csoundqt/CsoundQt-0.9.8.1/src/Examples/FLOSS Manual Examples/03 Csound Language/ |
H A D | 03C11_Table_random_dev.csd | 21 krand random -.1, .1;random factor for deviations 23 knewval = kval + (kval * krand); calculate new value
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H A D | 03G10_UDO_rand_dev.csd | 23 krand random -kperc/100, kperc/100 25 knewval = kval + (kval * krand); calculate new value
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | dynsymlist_editor.lds | 55 krand;
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H A D | dynsymlist_game.lds | 55 krand;
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/dports/audio/audacity/audacity-Audacity-3.1.3/lib-src/libnyquist/nyquist/tran/ |
H A D | pluck.c | 89 int krand() in krand() function 108 *array = (sample_type) ((krand() & 2) - 1); in pluck_initialize()
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H A D | pluck.alg | 77 int krand() 96 *array = (sample_type) ((krand() & 2) - 1);
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/dports/audio/sfront/sfront-0.99/examples/rtime/linbuzz/ |
H A D | linbuzz.saol | 132 mod = fpercent*(max(SSMbend,0)*koscil(mtab,6+krand(0.1)) 133 + max(-SSMbend,0)*koscil(mtab,5+krand(0.1)));
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/dports/audio/sfront/sfront-0.99/examples/beat/ |
H A D | beat.saol | 118 del = 60 / tempo / div * ( 1 + krand ( looseness ) ) ; 127 amp = tableread ( ampt , place / 10 ) * ( 1 + krand ( looseness ) ) ;
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/test/ |
H A D | damagehplane.lua | 72 sec:set_ceilingpicnum(D.W_SCREENBREAK + gv.krand()%3)
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