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123

/dports/audio/csoundqt/CsoundQt-0.9.8.1/examples/Synths/
H A DPhase_Mod_Synth.csd172 krand = (krand < 0 ? 1/krand : krand)
173 krand = (krand == 0 ? 1 : abs(krand))
189 krand = (krand < 0 ? 1/krand : krand)
190 krand = (krand == 0 ? 1 : abs(krand))
206 krand = (krand < 0 ? 1/krand : krand)
207 krand = (krand == 0 ? 1 : abs(krand))
223 krand = (krand < 0 ? 1/krand : krand)
224 krand = (krand == 0 ? 1 : abs(krand))
238 krand = (krand < 0 ? 1/krand : krand)
255 krand = (krand < 0 ? 1/krand : krand)
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dmacros.h37 …OMSCRAP(s, i) A_InsertSprite(s->sectnum,s->x+(krand()&255)-128,s->y+(krand()&255)-128,s->z-ZOFFSET…
38 SCRAP6+(krand()&15),-8,48,48,krand()&2047,(krand()&63)+64,-512-(krand()&2047),i,5)
61 #define rnd(X) ((krand()>>8)>=(255-(X)))
H A Dsector.cpp477 if ((krand()&255) < 16) in G_AnimateWalls()
1914 int j = krand() & 1;
1999 if (krand()&3)
2063krand() & 2047, (krand() & 63) + 64, -(krand() & 4095) - (sprite[spriteNum].zvel >> 2), spriteNum,…
2077 …m),SY(spriteNum),SZ(spriteNum)-ZOFFSET3,SCRAP1+(krand()&15),-8,48,48,krand()&2047,(krand()&63)+64,…
2097 krand()&2047,(krand()&127)+64,-(krand()&511)-256,spriteNum,5);
2142 SA(spriteNum) = krand()&2047;
2293 SA(spriteNum) = krand()&2047;
2295 SA(spriteNum) = krand()&2047;
2297 SA(spriteNum) = krand()&2047;
[all …]
H A Dactors.cpp781 sprite[j].cstat = krand()&12; in A_SpawnMultiple()
807 … repeat.y, krand() & 2047, 48 + (krand() & 31), -512 - (krand() & 2047), spriteNum, 5); in A_DoGuts()
839 256 + (krand() & 127), -512 - (krand() & 2047), spriteNum, 5); in A_DoGutsDir()
2278 … SCRAP3 + (krand() & 3), -8, 48, 48, krand() & 2047, (krand() & 63) + 64, in G_MoveStandables()
2853 int j = 3+(krand()&3); in P_HandleBeingSpitOn()
2858 ps->loogiex[x] = krand()%xdim; in P_HandleBeingSpitOn()
2859 ps->loogiey[x] = krand()%ydim; in P_HandleBeingSpitOn()
3679 if ((krand()&255) < 32) in P_FinishWaterChange()
4780krand() & 2047, (krand() & 63) + 64, -(krand() & 4095) - (pSprite->zvel >> 2), spriteNum, 5); in G_MoveActors()
4888 … 48, 48, krand() & 2047, (krand() & 63) + 64, -(krand() & 4095) - (pSprite->zvel >> 2), in G_MoveActors()
[all …]
H A Dgame.cpp1828 pSprite->cstat = krand() & 12; in A_Spawn()
1943 pSprite->ang = krand()&2047; in A_Spawn()
2247 pSprite->cstat = krand()&4; in A_Spawn()
7169 g_globalRandom = krand(); in G_DoMoveThings()
7238 32 + (krand() & 63), 1024 - (krand() & 1023), spriteNum, 5); in A_SpawnWallGlass()
7279krand() & 15, 36, 36, krand() & 2047, 32 + (krand() & 63), -512 - (krand() & 2047), spriteNum, 5); in A_SpawnGlass()
7300 krand() & 2047, (krand() & 31), 0, spriteNum, 5); in A_SpawnCeilingGlass()
7313 … -32, 36, 36, krand() & 2047, 32 + (krand() & 63), 1024 - (krand() & 2047), spriteNum, 5); in A_SpawnRandomGlass()
7314 sprite[k].pal = krand() & 15; in A_SpawnRandomGlass()
7337 32 + (krand() & 63), -(krand() & 2047), spriteNum, 5); in A_SpawnRandomGlass()
[all …]
H A Dplayer.cpp141 …artPos.x, startPos.y, startPos.z, WATERBUBBLE, -32, 4 + (krand() & 3), 4 + (krand() & 3), krand() … in Proj_DoWaterTracers()
1021 shootAng += 64 - (krand() & 127); in A_ShootCustom()
1026 zvel = 1024 - (krand() & 2047); in A_ShootCustom()
1066 if (krand() & 1) in A_ShootCustom()
1069 if (krand() & 1) in A_ShootCustom()
1198 if ((krand() & 255) < 4) in A_ShootHardcoded()
1398 if (krand() & 1) in A_ShootHardcoded()
1611 if ((krand() % 5) != 0) in A_ShootHardcoded()
3577 if (krand() & 1) in P_DropWeapon()
3946 pPlayer->dead_flag = (512 - ((krand() & 1) << 10) + (krand() & 255) - 512) & 2047; in P_FragPlayer()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dobjects.cpp487 switch (krand() & 4) in processobjs()
533 if ((krand() & 2) == 0) in processobjs()
1625 if (krand() % 2 == 0) in newstatus()
2470 if ((krand() & 1) == 0) { in checkmove()
2496 if (krand() % 100 > 80) in attack()
2503 if (krand() % 100 > 50) in attack()
2611 if ((krand() & 32) > 24) in attack()
2683 sprite[j].ang = krand() & kAngleMask; in explosion()
2707 sprite[j].ang = krand() & kAngleMask; in explosion2()
2778 if ((krand() & 9) == 0) in damageactor()
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H A Danimation.cpp319 if ((krand() & 100) > 99) in animateobjs()
331 if (krand() % 100 > 90) in animateobjs()
1082 j = krand() % 3; in animateobjs()
2119 if (krand() % 16 == 0) in animateobjs()
2136 if (krand() % 8 == 0) in animateobjs()
2153 if (krand() % 63 == 0) in animateobjs()
2176 if (krand() % 8 == 0) in animateobjs()
2204 if (krand() % 63 == 0) in animateobjs()
2218 if (krand() % 8 == 0) in animateobjs()
2253 else if ((krand() & 32) == 0) in animateobjs()
[all …]
H A Dnetwork.cpp970 val = (krand() & 0x07);
973 val = (krand() & 0x7F);
977 val = (krand() & 0x7F);
1090 k = (krand() % 5);
1093 k = (krand() % 5);
1096 k = (krand() % 10);
1099 k = (krand() % 20);
1102 k = (krand() % 25);
1105 k = (krand() % 30);
1108 k = (krand() % 30);
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H A Dplayer.cpp1472 plr->currweaponattackstyle = krand() % 2; in plrfireweapon()
1481 if (krand() % 100 > 80) in plrfireweapon()
2039 if (krand() % 2 == 0) in drawweapons()
3016 if ((krand() & 32) > 15) { in shootgun()
3024 k = (krand() & 5) + 1; in shootgun()
3028 k = (krand() & 5) + 10; in shootgun()
3030 k = (krand() & 3) + 5; in shootgun()
3036 k = (krand() & 6) + 10; in shootgun()
3040 k = (krand() & 8) + 10; in shootgun()
4897 factor = (krand() % 20) / 100; in adjustscore()
[all …]
H A Deffects.cpp1123 playsound_loc(S_SPLASH1 + (krand() % 3), sprite[j].x, sprite[j].y); in makeasplash()
1169 playsound_loc(S_SPLASH1 + (krand() % 3), sprite[j].x, sprite[j].y); in makemonstersplash()
1183 playsound_loc(S_SPLASH1 + (krand() % 3), sprite[j].x, sprite[j].y); in makemonstersplash()
1205 sprite[j].ang = Sin(sprite[k].ang + ((krand() & 128) - 256)); in bats()
1270 sprite[k].zvel = (krand() & 1024) + 512; in cracks()
1348 sprite[j].xvel = ((krand()&256)-128); in warpfxsprite()
1349 sprite[j].yvel = ((krand()&256)-128); in warpfxsprite()
1350 sprite[j].zvel = ((krand()&256)-128); in warpfxsprite()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DGAME.C2079 k = krand(); in statuslistcode()
2209 k = (krand()&255); in statuslistcode()
2223 switch(krand()&31) //Mutations! in statuslistcode()
2277 sprite[i].ang = (krand()&2047); in statuslistcode()
2285 sprite[i].ang = (krand()&2047); in statuslistcode()
2581 switch (krand() & 63) { in statuslistcode()
2851 (krand()>>7)-256,(krand()>>7)-256,(krand()>>2)-8192, in bombexplode()
2912 sprite[j].xvel = (krand()&255)-128; in bombexplode()
2913 sprite[j].yvel = (krand()&255)-128; in bombexplode()
2995 ang[snum] = (krand()&2047); in processinput()
[all …]
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DGAME.C2080 k = krand(); in statuslistcode()
2210 k = (krand()&255); in statuslistcode()
2224 switch(krand()&31) //Mutations! in statuslistcode()
2278 sprite[i].ang = (krand()&2047); in statuslistcode()
2286 sprite[i].ang = (krand()&2047); in statuslistcode()
2582 switch (krand() & 63) { in statuslistcode()
2852 (krand()>>7)-256,(krand()>>7)-256,(krand()>>2)-8192, in bombexplode()
2913 sprite[j].xvel = (krand()&255)-128; in bombexplode()
2914 sprite[j].yvel = (krand()&255)-128; in bombexplode()
2996 ang[snum] = (krand()&2047); in processinput()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dgame.cpp2385 k = krand(); in statuslistcode()
2515 k = (krand()&255); in statuslistcode()
2583 sprite[i].ang = (krand()&2047); in statuslistcode()
2591 sprite[i].ang = (krand()&2047); in statuslistcode()
2898 switch (krand() & 63) in statuslistcode()
3172 (krand()>>7)-256,(krand()>>7)-256,(krand()>>2)-8192, in bombexplode()
3233 sprite[j].xvel = (krand()&255)-128; in bombexplode()
3234 sprite[j].yvel = (krand()&255)-128; in bombexplode()
3235 sprite[j].zvel = (krand()&4095)-3072; in bombexplode()
3317 ang[snum] = (krand()&2047); in processinput()
[all …]
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dgame.c2351 k = krand();
2481 k = (krand()&255);
2495 switch(krand()&31) //Mutations!
2549 sprite[i].ang = (krand()&2047);
2557 sprite[i].ang = (krand()&2047);
2853 switch (krand() & 63) {
3123 (krand()>>7)-256,(krand()>>7)-256,(krand()>>2)-8192,
3184 sprite[j].xvel = (krand()&255)-128;
3185 sprite[j].yvel = (krand()&255)-128;
3267 ang[snum] = (krand()&2047);
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/dports/audio/csound/csound-6.15.0/tests/soak/
H A Drnd.csd26 krand = rnd(klimit)
27 printk 0, krand
/dports/audio/csoundqt/CsoundQt-0.9.8.1/src/Examples/FLOSS Manual Examples/03 Csound Language/
H A D03C11_Table_random_dev.csd21 krand random -.1, .1;random factor for deviations
23 knewval = kval + (kval * krand); calculate new value
H A D03G10_UDO_rand_dev.csd23 krand random -kperc/100, kperc/100
25 knewval = kval + (kval * krand); calculate new value
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Ddynsymlist_editor.lds55 krand;
H A Ddynsymlist_game.lds55 krand;
/dports/audio/audacity/audacity-Audacity-3.1.3/lib-src/libnyquist/nyquist/tran/
H A Dpluck.c89 int krand() in krand() function
108 *array = (sample_type) ((krand() & 2) - 1); in pluck_initialize()
H A Dpluck.alg77 int krand()
96 *array = (sample_type) ((krand() & 2) - 1);
/dports/audio/sfront/sfront-0.99/examples/rtime/linbuzz/
H A Dlinbuzz.saol132 mod = fpercent*(max(SSMbend,0)*koscil(mtab,6+krand(0.1))
133 + max(-SSMbend,0)*koscil(mtab,5+krand(0.1)));
/dports/audio/sfront/sfront-0.99/examples/beat/
H A Dbeat.saol118 del = 60 / tempo / div * ( 1 + krand ( looseness ) ) ;
127 amp = tableread ( ampt , place / 10 ) * ( 1 + krand ( looseness ) ) ;
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/test/
H A Ddamagehplane.lua72 sec:set_ceilingpicnum(D.W_SCREENBREAK + gv.krand()%3)

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