/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | macros.h | 36 static FORCE_INLINE int32_t krand2(void) 51 …int32_t r1 = krand2(), r2 = krand2(), r3 = krand2(), r4 = krand2(), r5 = krand2(), r6 = krand2(), … 80 #define rnd(X) ((krand2()>>8)>=(255-(X)))
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H A D | actors.cpp | 562 int32_t r1 = krand2(), r2 = krand2(); in A_SpawnMultiple() 604 int32_t r1 = krand2(), r2 = krand2(), r3 = krand2(), r4 = krand2(), r5 = krand2(); in A_DoGuts() 644 int32_t r1 = krand2(), r2 = krand2(); in A_DoGutsDir() 861 int32_t r1 = krand2(), r2 = krand2(); in G_MoveZombieActors() 871 int32_t r1 = krand2(), r2 = krand2(); in G_MoveZombieActors() 2058 int32_t r1 = krand2(), r2 = krand2(), r3 = krand2(), r4 = krand2(), r5 = krand2(); in G_MoveStandables() 3935 krand2(); in A_ResetPins() 3937 sprite[newSprite].ang -= ((krand2()&32)-(krand2()&64))&2047; in A_ResetPins() 5451 int32_t const r1 = krand2(), r2 = krand2(), r3 = krand2(); in G_MoveActors() 5494 int32_t r1 = krand2(), r2 = krand2(), r3 = krand2(), r4 = krand2(); in G_MoveActors() [all …]
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H A D | gameexec.cpp | 260 int const nAngle = 128-(krand2()&255); in P_ForceAngle() 295 pSprite->ang -= 512+(krand2()&1024); in A_Dodge() 1200 if ((krand2()&3) == 1) in VM_Fall() 1589 vm.pSprite->ang = krand2() & 2047; in VM_Execute() 1624 if (krand2()&1) in VM_Execute() 1652 vm.pSprite->ang = krand2()&2047; in VM_Execute() 1682 switch (krand2()&3) in VM_Execute() 2321 vm.pSprite->ang = krand2() & 2047; in VM_Execute() 2371 …int32_t const r1 = krand2(), r2 = krand2(), r3 = krand2(), r4 = krand2(), r5 = krand2(), r6 = kran… in VM_Execute() 3293 vm.pSprite->ang = krand2() & 2047; in RT_VM_Execute() [all …]
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H A D | player.cpp | 178 int32_t r1 = krand2(), r2 = krand2(), r3 = krand2(); in Proj_DoWaterTracers() 1407 if (krand2() & 1) in A_Shoot() 4568 else if ((krand2() & 127) == 8) in P_DoCounters() 4571 g_windDir = krand2()&2047; in P_DoCounters() 4632 switch (krand2()&3) in P_DoCounters() 5011 if (krand2() & 1) in P_DropWeapon() 5477 int32_t r1 = krand2(), r2 = krand2(); in P_FragPlayer() 7529 var84 = krand2() & 63; in P_ProcessInput() 7537 var84 = krand2() & 31; in P_ProcessInput() 7700 var84 = krand2()&1; in P_ProcessInput() [all …]
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H A D | sector.cpp | 594 if ((krand2()&255) < 16) in G_AnimateWalls() 2374 int j = krand2() & 1; in Sect_DamageCeiling() 3018 int32_t const r1 = krand2(), r2 = krand2(), r3 = krand2(), r4 = krand2(); in A_DamageObject() 3065 if (krand2()&3) in A_DamageObject() 3141 int32_t r1 = krand2(), r2 = krand2(), r3 = krand2(), r4 = krand2(), r5 = krand2(); in A_DamageObject() 3166 int32_t r1 = krand2(), r2 = krand2(), r3 = krand2(), r4 = krand2(); in A_DamageObject() 3209 int32_t r1 = krand2(), r2 = krand2(), r3 = krand2(), r4 = krand2(); in A_DamageObject() 3266 SA(spriteNum) = krand2()&2047; in A_DamageObject() 5798 if (krand2() > 65000) in G_Thunder() 5830 if (krand2() > 65000) in G_Thunder() [all …]
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H A D | game.cpp | 3071 pSprite->ang = krand2()&2047; in A_Spawn() 8990 g_globalRandom = krand2(); in G_DoMoveThings() 9068 int32_t r1 = krand2(), r2 = krand2(); in A_SpawnWallGlass() 9101 int32_t r1 = krand2(), r2 = krand2(); in A_SpawnWallGlass() 9117 int32_t const r1 = krand2(), r2 = krand2(); in A_SpawnWallPopcorn() 9148 int32_t const r1 = krand2(), r2 = krand2(); in A_SpawnWallPopcorn() 9159 int const a = krand2()&2047; in A_SpawnGlass() 9161 int32_t r1 = krand2(), r2 = krand2(), r3 = krand2(); in A_SpawnGlass() 9201 int32_t r1 = krand2(), r2 = krand2(), r3 = krand2(); in A_SpawnRandomGlass() 9229 int32_t r1 = krand2(), r2 = krand2(); in A_SpawnRandomGlass() [all …]
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H A D | premap.cpp | 777 i = krand2() % g_playerSpawnCnt; in P_RandomSpawnPoint()
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/dports/audio/csound/csound-6.15.0/Android/CSDPlayer/assets/Csound6AndroidExamples/Hunkins/ChimePad/ |
H A D | ChimePad.csd | 145 krand2 random 2, 2 + (kfreq * 18) 146 ktime2 = ktime + krand2
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/dports/audio/csound/csound-6.15.0/H/ |
H A D | entry1.h | 203 int32_t krand2(CSOUND *, void *), arand2(CSOUND *, void *);
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | game.c | 358 int krand2() in krand2() function 5940 rand_num = krand2(); in RandomRange()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | game.cpp | 375 int krand2() in krand2() function 5909 rand_num = krand2(); in RandomRange()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_render.cpp | 3061 s.orientation = krand2(); in RT_AddSmoke()
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/dports/audio/csoundqt/CsoundQt-0.9.8.1/examples/Synths/ |
H A D | Pipe_Synth.csd | 466 krand2 randh kDizzy_Rev, 400, iseed2 467 krand2 tonek krand2, kFrq_Rev * 0.7 469 kphase2 = klfo2 * 0.001 + krand2 * 0.004
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