Home
last modified time | relevance | path

Searched refs:krand2 (Results 1 – 13 of 13) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dmacros.h36 static FORCE_INLINE int32_t krand2(void)
51 …int32_t r1 = krand2(), r2 = krand2(), r3 = krand2(), r4 = krand2(), r5 = krand2(), r6 = krand2(), …
80 #define rnd(X) ((krand2()>>8)>=(255-(X)))
H A Dactors.cpp562 int32_t r1 = krand2(), r2 = krand2(); in A_SpawnMultiple()
604 int32_t r1 = krand2(), r2 = krand2(), r3 = krand2(), r4 = krand2(), r5 = krand2(); in A_DoGuts()
644 int32_t r1 = krand2(), r2 = krand2(); in A_DoGutsDir()
861 int32_t r1 = krand2(), r2 = krand2(); in G_MoveZombieActors()
871 int32_t r1 = krand2(), r2 = krand2(); in G_MoveZombieActors()
2058 int32_t r1 = krand2(), r2 = krand2(), r3 = krand2(), r4 = krand2(), r5 = krand2(); in G_MoveStandables()
3935 krand2(); in A_ResetPins()
3937 sprite[newSprite].ang -= ((krand2()&32)-(krand2()&64))&2047; in A_ResetPins()
5451 int32_t const r1 = krand2(), r2 = krand2(), r3 = krand2(); in G_MoveActors()
5494 int32_t r1 = krand2(), r2 = krand2(), r3 = krand2(), r4 = krand2(); in G_MoveActors()
[all …]
H A Dgameexec.cpp260 int const nAngle = 128-(krand2()&255); in P_ForceAngle()
295 pSprite->ang -= 512+(krand2()&1024); in A_Dodge()
1200 if ((krand2()&3) == 1) in VM_Fall()
1589 vm.pSprite->ang = krand2() & 2047; in VM_Execute()
1624 if (krand2()&1) in VM_Execute()
1652 vm.pSprite->ang = krand2()&2047; in VM_Execute()
1682 switch (krand2()&3) in VM_Execute()
2321 vm.pSprite->ang = krand2() & 2047; in VM_Execute()
2371 …int32_t const r1 = krand2(), r2 = krand2(), r3 = krand2(), r4 = krand2(), r5 = krand2(), r6 = kran… in VM_Execute()
3293 vm.pSprite->ang = krand2() & 2047; in RT_VM_Execute()
[all …]
H A Dplayer.cpp178 int32_t r1 = krand2(), r2 = krand2(), r3 = krand2(); in Proj_DoWaterTracers()
1407 if (krand2() & 1) in A_Shoot()
4568 else if ((krand2() & 127) == 8) in P_DoCounters()
4571 g_windDir = krand2()&2047; in P_DoCounters()
4632 switch (krand2()&3) in P_DoCounters()
5011 if (krand2() & 1) in P_DropWeapon()
5477 int32_t r1 = krand2(), r2 = krand2(); in P_FragPlayer()
7529 var84 = krand2() & 63; in P_ProcessInput()
7537 var84 = krand2() & 31; in P_ProcessInput()
7700 var84 = krand2()&1; in P_ProcessInput()
[all …]
H A Dsector.cpp594 if ((krand2()&255) < 16) in G_AnimateWalls()
2374 int j = krand2() & 1; in Sect_DamageCeiling()
3018 int32_t const r1 = krand2(), r2 = krand2(), r3 = krand2(), r4 = krand2(); in A_DamageObject()
3065 if (krand2()&3) in A_DamageObject()
3141 int32_t r1 = krand2(), r2 = krand2(), r3 = krand2(), r4 = krand2(), r5 = krand2(); in A_DamageObject()
3166 int32_t r1 = krand2(), r2 = krand2(), r3 = krand2(), r4 = krand2(); in A_DamageObject()
3209 int32_t r1 = krand2(), r2 = krand2(), r3 = krand2(), r4 = krand2(); in A_DamageObject()
3266 SA(spriteNum) = krand2()&2047; in A_DamageObject()
5798 if (krand2() > 65000) in G_Thunder()
5830 if (krand2() > 65000) in G_Thunder()
[all …]
H A Dgame.cpp3071 pSprite->ang = krand2()&2047; in A_Spawn()
8990 g_globalRandom = krand2(); in G_DoMoveThings()
9068 int32_t r1 = krand2(), r2 = krand2(); in A_SpawnWallGlass()
9101 int32_t r1 = krand2(), r2 = krand2(); in A_SpawnWallGlass()
9117 int32_t const r1 = krand2(), r2 = krand2(); in A_SpawnWallPopcorn()
9148 int32_t const r1 = krand2(), r2 = krand2(); in A_SpawnWallPopcorn()
9159 int const a = krand2()&2047; in A_SpawnGlass()
9161 int32_t r1 = krand2(), r2 = krand2(), r3 = krand2(); in A_SpawnGlass()
9201 int32_t r1 = krand2(), r2 = krand2(), r3 = krand2(); in A_SpawnRandomGlass()
9229 int32_t r1 = krand2(), r2 = krand2(); in A_SpawnRandomGlass()
[all …]
H A Dpremap.cpp777 i = krand2() % g_playerSpawnCnt; in P_RandomSpawnPoint()
/dports/audio/csound/csound-6.15.0/Android/CSDPlayer/assets/Csound6AndroidExamples/Hunkins/ChimePad/
H A DChimePad.csd145 krand2 random 2, 2 + (kfreq * 18)
146 ktime2 = ktime + krand2
/dports/audio/csound/csound-6.15.0/H/
H A Dentry1.h203 int32_t krand2(CSOUND *, void *), arand2(CSOUND *, void *);
/dports/games/jfsw/jfsw-c434002/src/
H A Dgame.c358 int krand2() in krand2() function
5940 rand_num = krand2(); in RandomRange()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dgame.cpp375 int krand2() in krand2() function
5909 rand_num = krand2(); in RandomRange()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality_render.cpp3061 s.orientation = krand2(); in RT_AddSmoke()
/dports/audio/csoundqt/CsoundQt-0.9.8.1/examples/Synths/
H A DPipe_Synth.csd466 krand2 randh kDizzy_Rev, 400, iseed2
467 krand2 tonek krand2, kFrq_Rev * 0.7
469 kphase2 = klfo2 * 0.001 + krand2 * 0.004