/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/ |
H A D | Texture.cpp | 117 pDst = (uint32_t*)((uint8_t*)di.lpSurface + (yDst * di.lPitch)); in ScaleImageToSurface() 141 pDst = (uint16_t*)((uint8_t*)di.lpSurface + (yDst * di.lPitch)); in ScaleImageToSurface() 170 uint32_t* line = (uint32_t*)((uint8_t*)di.lpSurface+di.lPitch*y); in ClampImageToSurfaceS() 180 uint16_t* line = (uint16_t*)((uint8_t*)di.lpSurface+di.lPitch*y); in ClampImageToSurfaceS() 201 uint32_t* linesrc = (uint32_t*)((uint8_t*)di.lpSurface+di.lPitch*(m_dwHeight-1)); in ClampImageToSurfaceT() 204 uint32_t* linedst = (uint32_t*)((uint8_t*)di.lpSurface+di.lPitch*y); in ClampImageToSurfaceT() 211 uint16_t* linesrc = (uint16_t*)((uint8_t*)di.lpSurface+di.lPitch*(m_dwHeight-1)); in ClampImageToSurfaceT() 214 uint16_t* linedst = (uint16_t*)((uint8_t*)di.lpSurface+di.lPitch*y); in ClampImageToSurfaceT() 232 int lPitch = di.lPitch; in RestoreAlphaChannel() local 236 uint32_t * dwSrc = (uint32_t *)((uint8_t *)pSrc + y*lPitch); in RestoreAlphaChannel()
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H A D | ConvertImage16.cpp | 90 uint16_t * wDst = (uint16_t *)((uint8_t *)dInfo.lpSurface + y*dInfo.lPitch); in ConvertRGBA16_16() 112 uint16_t * wDst = (uint16_t *)((uint8_t *)dInfo.lpSurface + y*dInfo.lPitch); in ConvertRGBA16_16() 245 uint16_t *pDst = (uint16_t*)((uint8_t *)dInfo.lpSurface + y * dInfo.lPitch); in ConvertIA4_16() 282 uint16_t *pDst = (uint16_t*)((uint8_t *)dInfo.lpSurface + y * dInfo.lPitch); in ConvertIA4_16() 334 uint16_t *pDst = (uint16_t *)((uint8_t*)dInfo.lpSurface + y * dInfo.lPitch); in ConvertIA8_16() 352 uint16_t *pDst = (uint16_t*)((uint8_t *)dInfo.lpSurface + y * dInfo.lPitch); in ConvertIA8_16() 385 uint16_t *pDst = (uint16_t*)((uint8_t *)dInfo.lpSurface + y * dInfo.lPitch); in ConvertIA16_16() 460 uint8_t *pDst = (uint8_t *)dInfo.lpSurface + y * dInfo.lPitch; in ConvertI4_16() 972 uint16_t * pDst = (uint16_t *)((uint8_t *)dInfo.lpSurface + y * dInfo.lPitch); in Convert4b_16() 1077 uint16_t * pDst = (uint16_t *)((uint8_t *)dInfo.lpSurface + y * dInfo.lPitch); in Convert8b_16() [all …]
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H A D | ConvertImage.cpp | 212 uint8_t *pDst = (uint8_t *)dInfo.lpSurface + y * dInfo.lPitch; in ConvertRGBA32() 252 uint8_t *pDst = (uint8_t *)dInfo.lpSurface + y * dInfo.lPitch; in ConvertIA4() 297 uint8_t *pDst = (uint8_t *)dInfo.lpSurface + (y * dInfo.lPitch); in ConvertIA4() 362 uint8_t *pDst = (uint8_t *)dInfo.lpSurface + y * dInfo.lPitch; in ConvertIA8() 385 uint8_t *pDst = (uint8_t *)dInfo.lpSurface + y * dInfo.lPitch; in ConvertIA8() 424 uint8_t *pDst = (uint8_t *)dInfo.lpSurface + y * dInfo.lPitch; in ConvertIA16() 451 uint8_t *pDst = (uint8_t *)dInfo.lpSurface + y * dInfo.lPitch; in ConvertIA16() 496 uint8_t *pDst = (uint8_t *)dInfo.lpSurface + y * dInfo.lPitch; in ConvertI4() 552 uint8_t *pDst = (uint8_t *)dInfo.lpSurface + y * dInfo.lPitch; in ConvertI4() 610 uint8_t *pDst = (uint8_t *)dInfo.lpSurface + y * dInfo.lPitch; in ConvertI8() [all …]
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H A D | Texture.h | 37 …int lPitch; // Specifies the number of bytes on each row (not necessarily bitde… member
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | sfx.cpp | 39 int lPhase, rPhase, lVol, rVol, lPitch, rPitch; variable 82 … lPitch = scale(pBonkle->at18, dmulscale30r(cosVal, earVL.dx, sinVal, earVL.dy) + 5853, v8 + 5853); in Calc3DValues() 83 if (lPitch < 0 || lPitch > pBonkle->at18 * 4) in Calc3DValues() 84 lPitch = pBonkle->at18; in Calc3DValues() 137 …pBonkle->at0 = FX_PlayRaw(pData + lPhase, size - lPhase, lPitch, 0, lVol, lVol, 0, priority, fix16… in sfxPlay3DSound() 235 …edRaw(pData + lPhase, size - lPhase, pData + loopStart, pData + loopEnd, lPitch, 0, lVol, lVol, 0,… in sfxPlay3DSound() 249 …pBonkle->at0 = FX_PlayRaw(pData + lPhase, size - lPhase, lPitch, 0, lVol, lVol, 0, priority, fix16… in sfxPlay3DSound() 346 …edRaw(pData + lPhase, size - lPhase, pData + loopStart, pData + loopEnd, lPitch, 0, lVol, lVol, 0,… in sfxPlay3DSoundCP() 360 …pBonkle->at0 = FX_PlayRaw(pData + lPhase, size - lPhase, lPitch, 0, lVol, lVol, 0, priority, fix16… in sfxPlay3DSoundCP() 467 FX_SetFrequency(pBonkle->at0, lPitch); in sfxUpdate3DSounds()
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/dports/games/avp/avp-20170505/src/avp/win95/frontend/ |
H A D | avp_menugfx.cpp | 1143 srcPtr += (ddsdimage.lPitch/2) - length; in DrawAvPMenuGfx() 1186 srcPtr += (ddsdimage.lPitch/2) - length; in DrawAvPMenuGfx() 1238 srcPtr += (ddsdimage.lPitch/2); in DrawAvPMenuGlowyBar() 1280 srcPtr += (ddsdimage.lPitch/2); in DrawAvPMenuGlowyBar() 1328 srcPtr += (ddsdimage.lPitch/2); in DrawAvPMenuGlowyBar_Clipped() 1374 srcPtr += (ddsdimage.lPitch/2); in DrawAvPMenuGlowyBar_Clipped() 1432 srcPtr += (ddsdimage.lPitch/4) - 320; in DrawAvPMenuGfx_CrossFade() 1507 srcPtr += (ddsdimage.lPitch/4) - 320; in DrawAvPMenuGfx_CrossFade() 1508 srcPtr2 += (ddsdimage2.lPitch/4) - 320; in DrawAvPMenuGfx_CrossFade() 1669 srcPtr+=(ddsdimage.lPitch/2); in DrawAvPMenuGfx_Clipped() [all …]
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/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OANLINE.cpp | 333 int lPitch = dy > 0 ? vgabuf->buf_pitch() : -vgabuf->buf_pitch(); in basic_line() local 358 bufPtr += lPitch; in basic_line() 384 bufPtr += lPitch; in basic_line() 451 int lPitch = vgabuf->buf_pitch(); in basic_vline() local 456 for(short y = y1; y <= y2; ++y, bufPtr += lPitch) in basic_vline() 466 for( short y = y1; y >= y2; --y, bufPtr -= lPitch) in basic_vline()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/ |
H A D | Map.cpp | 428 tailleraw=(ddsd.lPitch>>1)*ddsd.dwHeight*3; 432 tailleraw=(ddsd.lPitch>>2)*ddsd.dwHeight*3; 500 bi.bmiHeader.biWidth=ddsd.lPitch>>1; 506 nbx=ddsd.lPitch>>1; 519 bi.bmiHeader.biWidth=ddsd.lPitch>>2; 525 int nbx=ddsd.lPitch>>2;
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/dports/games/galaxyhack/galaxyhack/src/ |
H A D | RTS.cpp | 359 static const Uint16 lPitch = radarSurface->pitch >> 1; in DrawRadar() local 373 videoBuffer[radary*lPitch + radarx] = sides[i].radarColor; in DrawRadar() 385 videoBuffer[radary*lPitch + x] = white; in DrawRadar() 388 videoBuffer[(radary + lineHeight)*lPitch + x] = white; in DrawRadar() 391 videoBuffer[y*lPitch + radarx] = white; in DrawRadar() 394 videoBuffer[y*lPitch + radarx + lineWidth] = white; in DrawRadar()
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/dports/games/d2x/d2x-0.2.5/arch/win32/ |
H A D | texture.cpp | 174 * (((LPBYTE) s_ddsd.lpSurface) + ulX + ulY * s_ddsd.lPitch) = b; in PlotPixel() 189 * (WORD *) (((LPBYTE) s_ddsd.lpSurface) + ulX * 2 + ulY * s_ddsd.lPitch) = w; in PlotPixel() 256 lpbDest += s_ddsd.lPitch; in CopyFromSource() 283 lpbDest += s_ddsd.lPitch; in CopyFromSource()
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H A D | gr.c | 195 k+=ddsd.u1.lPitch; in gr_update() 197 k+=ddsd.lPitch; in gr_update()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/dds/ |
H A D | ReaderWriterDDS.cpp | 156 lPitch(0), in DDSURFACEDESC2() 171 I32 lPitch; member 1148 ddsd.lPitch = img->getRowSizeInBytes(); in WriteDDSFile() 1160 ddsd.lPitch = img->getRowSizeInBytes(); in WriteDDSFile() 1170 ddsd.lPitch = img->getRowSizeInBytes(); in WriteDDSFile() 1181 ddsd.lPitch = img->getRowSizeInBytes(); in WriteDDSFile() 1192 ddsd.lPitch = img->getRowSizeInBytes(); in WriteDDSFile() 1202 ddsd.lPitch = img->getRowSizeInBytes(); in WriteDDSFile() 1211 ddsd.lPitch = img->getRowSizeInBytes(); in WriteDDSFile()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/dds/ |
H A D | ReaderWriterDDS.cpp | 156 lPitch(0), 171 I32 lPitch; 1106 ddsd.lPitch = img->getRowSizeInBytes(); 1118 ddsd.lPitch = img->getRowSizeInBytes(); 1128 ddsd.lPitch = img->getRowSizeInBytes(); 1139 ddsd.lPitch = img->getRowSizeInBytes(); 1150 ddsd.lPitch = img->getRowSizeInBytes(); 1160 ddsd.lPitch = img->getRowSizeInBytes(); 1169 ddsd.lPitch = img->getRowSizeInBytes();
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/dports/games/libretro-pcsx_rearmed/pcsx_rearmed-c2d67cd/plugins/dfxvideo/ |
H A D | draw.c | 1350 int32_t lPitch = PSXDisplay.DisplayMode.x << 2; in BlitScreen32() local 1359 surf += (PreviousPSXDisplay.Range.y0 >> 1) * lPitch; in BlitScreen32() 1361 memset(surf + dy * lPitch, in BlitScreen32() 1369 destpix = (uint32_t *)(surf + (column * lPitch)); in BlitScreen32() 1381 destpix = (uint32_t *)(surf + (column * lPitch)); in BlitScreen32() 1396 destpix = (uint32_t *)(surf + (column * lPitch)); in BlitScreen32() 1417 int32_t lPitch = PSXDisplay.DisplayMode.x << 2; in BlitToYUV() local 1424 destpix = (uint32_t *)(surf + column * lPitch); in BlitToYUV() 1448 destpix = (uint32_t *)(surf + (column * lPitch)); in BlitToYUV() 1463 destpix = (uint32_t *)(surf + (column * lPitch)); in BlitToYUV() [all …]
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/dports/games/kodi-addon-game.libretro.pcsx-rearmed/game.libretro.pcsx-rearmed-22.0.0.19-Matrix/depends/common/pcsx-rearmed/plugins/dfxvideo/ |
H A D | draw.c | 1350 int32_t lPitch = PSXDisplay.DisplayMode.x << 2; in BlitScreen32() local 1359 surf += (PreviousPSXDisplay.Range.y0 >> 1) * lPitch; in BlitScreen32() 1361 memset(surf + dy * lPitch, in BlitScreen32() 1369 destpix = (uint32_t *)(surf + (column * lPitch)); in BlitScreen32() 1381 destpix = (uint32_t *)(surf + (column * lPitch)); in BlitScreen32() 1396 destpix = (uint32_t *)(surf + (column * lPitch)); in BlitScreen32() 1417 int32_t lPitch = PSXDisplay.DisplayMode.x << 2; in BlitToYUV() local 1424 destpix = (uint32_t *)(surf + column * lPitch); in BlitToYUV() 1448 destpix = (uint32_t *)(surf + (column * lPitch)); in BlitToYUV() 1463 destpix = (uint32_t *)(surf + (column * lPitch)); in BlitToYUV() [all …]
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/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/macosx/plugins/DFXVideo/macsrc/ |
H A D | PluginGLView.m | 565 long lPitch; 578 lPitch=image_width2<<(image_depth >> 4); 582 surf+=PreviousPSXDisplay.Range.y0*lPitch; 601 *((unsigned long *)((surf)+(column*lPitch)+(row<<2))) = 613 GLuint *dst = ((GLuint *)((surf)+(column*lPitch)+(row<<2))); 638 *((unsigned long *)((surf)+(column*lPitch)+(row<<2)))= 655 SurfOffset = (lPitch >> 2) - dx;
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/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/plugins/dfxvideo/ |
H A D | draw.c | 1406 int32_t lPitch = PSXDisplay.DisplayMode.x << 2; in BlitScreen32() local 1415 surf += (PreviousPSXDisplay.Range.y0 >> 1) * lPitch; in BlitScreen32() 1417 memset(surf + dy * lPitch, in BlitScreen32() 1425 destpix = (uint32_t *)(surf + (column * lPitch)); in BlitScreen32() 1437 destpix = (uint32_t *)(surf + (column * lPitch)); in BlitScreen32() 1452 destpix = (uint32_t *)(surf + (column * lPitch)); in BlitScreen32() 1475 int32_t lPitch = PSXDisplay.DisplayMode.x << 2; in BlitToYUV() local 1482 destpix = (uint32_t *)(surf + column * lPitch); in BlitToYUV() 1506 destpix = (uint32_t *)(surf + (column * lPitch)); in BlitToYUV() 1521 destpix = (uint32_t *)(surf + (column * lPitch)); in BlitToYUV() [all …]
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/dports/games/avp/avp-20170505/src/avp/support/ |
H A D | tallfont.cpp | 555 lpDDSurfaceDesc -> lPitch in bAnyNonTransparentPixelsInColumn() 672 long fontimagePitchInShorts = (ddsdimage.lPitch/2); in RenderChar_Clipped() 793 long fontimagePitchInShorts = (ddsdimage.lPitch/2); in RenderChar_Unclipped() 794 long backbufferPitchInShorts = (ddsdback.lPitch/2); in RenderChar_Unclipped() 1410 lpDDSurfaceDesc -> lPitch in bAnyNonTransparentPixelsInColumn() 1675 lpDDSurfaceDesc -> lPitch in bOpaque()
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/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/platform/libpicofe/win32/ |
H A D | direct.cpp | 108 dst = (int *)((char *)dst + sd.lPitch); in DirectScreen() 122 dst = (void *)((char *)dst + sd.lPitch); in DirectScreen() 132 dst = (unsigned short *)((char *)dst + sd.lPitch); in DirectScreen()
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/win32/ |
H A D | DirectDraw.cpp | 700 ddsDesc.lPitch, in render() 708 ddsDesc.lPitch, in render() 732 mov edx, ddsDesc.lPitch; in render() 790 ddsDesc.lPitch, in render() 796 ddsDesc.lPitch, in render()
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/dports/games/passage/Passage_v4_UnixSource/minorGems/graphics/win32/ |
H A D | graphixFramework.cpp | 436 if (ddsd.lPitch == 640*4) in swapBuffers32() 454 dest_ptr+=ddsd.lPitch; in swapBuffers32()
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/dports/games/cultivation/Cultivation_8_UnixSource/minorGems/graphics/win32/ |
H A D | graphixFramework.cpp | 436 if (ddsd.lPitch == 640*4) in swapBuffers32() 454 dest_ptr+=ddsd.lPitch; in swapBuffers32()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/win32/ |
H A D | vid_ddraw.cpp | 472 nPitch = ddsd->lPitch; in vidRenderRotate() 713 int nPitch = ddsd->lPitch; in vidRenderNoRotateHorScanlines() 750 int nPitch = ddsd->lPitch; in vidRenderNoRotateVertScanlines() 937 memset(((unsigned char*)ddsd.lpSurface) + y * ddsd.lPitch, 0, ddsd.lPitch); in vidBurnToSurf()
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/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/ |
H A D | draw.c | 2110 surf+=PreviousPSXDisplay.Range.y0*ddsd.lPitch; in BlitScreen32() 2251 off1=(ddsd.lPitch>>2)-dx; in BlitScreen32_2xSaI() 2356 off1=(ddsd.lPitch>>2)-dx; in BlitScreen32_3xSaI() 2396 SurfOffset = (ddsd.lPitch>>2) - dx; in BlitScreen16() 2415 surf+=PreviousPSXDisplay.Range.y0*ddsd.lPitch; in BlitScreen16() 2471 SurfOffset = (ddsd.lPitch>>2) - dx; in BlitScreen16() 2589 off1=(ddsd.lPitch>>2)-dx; in BlitScreen16_2xSaI() 2705 off1=(ddsd.lPitch>>2)-dx; in BlitScreen16_3xSaI() 2733 surf+=PreviousPSXDisplay.Range.y0*ddsd.lPitch; in BlitScreen15() 2796 SurfOffset = (ddsd.lPitch>>2) - dx; in BlitScreen15() [all …]
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/dports/devel/sdl12/SDL-1.2.15/src/video/windx5/ |
H A D | SDL_dx5yuv.c | 219 overlay->pitches[0] = (Uint16)ddsd.u1.lPitch; in DX5_LockYUVOverlay() 221 overlay->pitches[0] = (Uint16)ddsd.lPitch; in DX5_LockYUVOverlay()
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