Searched refs:lTemp2 (Results 1 – 3 of 3) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32exec.cpp | 2872 int32_t lFound=-1, lTemp, lTemp2, j, k=MAXSTATUS-1; in VM_Execute() local 2886 lTemp2=klabs(sprite[vm.spriteNum].z-sprite[j].z); in VM_Execute() 2887 if (lTemp2 < lMaxZDist) in VM_Execute()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32exec.cpp | 2851 int32_t lFound=-1, lTemp, lTemp2, j, k=MAXSTATUS-1; in VM_Execute() local 2865 lTemp2=klabs(sprite[vm.spriteNum].z-sprite[j].z); in VM_Execute() 2866 if (lTemp2 < lMaxZDist) in VM_Execute()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32exec.cpp | 2872 int32_t lFound=-1, lTemp, lTemp2, j, k=MAXSTATUS-1; in VM_Execute() local 2886 lTemp2=klabs(sprite[vm.spriteNum].z-sprite[j].z); in VM_Execute() 2887 if (lTemp2 < lMaxZDist) in VM_Execute()
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