/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_map.c | 914 int la_damage; variable 1038 if (li->special && la_damage > INT_MIN) in PTR_ShootTraverse() 1132 if (la_damage == INT_MIN) in PTR_ShootTraverse() 1181 if (la_damage == INT_MIN) in PTR_ShootTraverse() 1199 P_SpawnBlood (x,y,z, la_damage, th); // [crispy] pass thing type in PTR_ShootTraverse() 1201 if (la_damage) in PTR_ShootTraverse() 1202 P_DamageMobj (th, shootthing, shootthing, la_damage); in PTR_ShootTraverse() 1273 la_damage = damage; in P_LineAttack()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_map.c | 951 int la_damage; variable 1140 if(la_damage > 0) in PTR_ShootTraverse() 1190 P_DamageMobj(th, th2, shootthing, la_damage); in PTR_ShootTraverse() 1196 P_DamageMobj (th, shootthing, shootthing, la_damage); in PTR_ShootTraverse() 1203 P_SpawnBlood (x,y,z, la_damage); in PTR_ShootTraverse() 1279 la_damage = damage; in P_LineAttack()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_map.c | 951 int la_damage; variable 1140 if(la_damage > 0) in PTR_ShootTraverse() 1190 P_DamageMobj(th, th2, shootthing, la_damage); in PTR_ShootTraverse() 1196 P_DamageMobj (th, shootthing, shootthing, la_damage); in PTR_ShootTraverse() 1203 P_SpawnBlood (x,y,z, la_damage); in PTR_ShootTraverse() 1279 la_damage = damage; in P_LineAttack()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_map.c | 828 int la_damage; variable 1053 P_SpawnBlood (x,y,z, la_damage); in PTR_ShootTraverse() 1055 if (la_damage) in PTR_ShootTraverse() 1056 P_DamageMobj (th, shootthing, shootthing, la_damage); in PTR_ShootTraverse() 1122 la_damage = damage; in P_LineAttack()
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_map.c | 1127 int la_damage; variable 1345 if(la_damage) in PTR_ShootTraverse() 1351 GL_CheckForBloodSplash(x,y,z,la_damage); in PTR_ShootTraverse() 1354 P_DamageMobj(th, shootthing, shootthing, la_damage); in PTR_ShootTraverse() 1412 la_damage = damage; in P_LineAttack()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_map.c | 1188 int la_damage; variable 1398 if (la_damage) in PTR_ShootTraverse() 1404 P_DamageMobj(th, shootthing, shootthing, la_damage); in PTR_ShootTraverse() 1458 la_damage = damage; in P_LineAttack()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_map.c | 1165 int la_damage; variable 1375 if (la_damage) in PTR_ShootTraverse() 1381 P_DamageMobj(th, shootthing, shootthing, la_damage); in PTR_ShootTraverse() 1435 la_damage = damage; in P_LineAttack()
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_map.c | 1372 int la_damage; variable 1587 P_SpawnBlood (x,y,z, la_damage); in PTR_ShootTraverse() 1589 if (la_damage) in PTR_ShootTraverse() 1590 P_DamageMobj (th, shootthing, shootthing, la_damage); in PTR_ShootTraverse() 1650 la_damage = damage; in P_LineAttack()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_map.c | 1568 int la_damage; variable 1778 if (la_damage) in PTR_ShootTraverse() 1794 P_DamageMobj(th, &LavaInflictor, shootthing, la_damage); in PTR_ShootTraverse() 1798 P_DamageMobj(th, shootthing, shootthing, la_damage); in PTR_ShootTraverse() 1853 la_damage = damage; in P_LineAttack()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_map.c | 1568 int la_damage; variable 1778 if (la_damage) in PTR_ShootTraverse() 1794 P_DamageMobj(th, &LavaInflictor, shootthing, la_damage); in PTR_ShootTraverse() 1798 P_DamageMobj(th, shootthing, shootthing, la_damage); in PTR_ShootTraverse() 1853 la_damage = damage; in P_LineAttack()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_map.c | 1372 int la_damage; variable 1587 P_SpawnBlood (x,y,z, la_damage); in PTR_ShootTraverse() 1589 if (la_damage) in PTR_ShootTraverse() 1590 P_DamageMobj (th, shootthing, shootthing, la_damage); in PTR_ShootTraverse() 1650 la_damage = damage; in P_LineAttack()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_map.c | 1561 int la_damage; variable 1771 if(la_damage) in PTR_ShootTraverse() 1787 P_DamageMobj(th, &LavaInflictor, shootthing, la_damage); in PTR_ShootTraverse() 1791 P_DamageMobj(th, shootthing, shootthing, la_damage); in PTR_ShootTraverse() 1845 la_damage = damage; in P_LineAttack()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_map.c | 1433 int la_damage; variable 1660 P_SpawnBlood (x,y,z, la_damage); in PTR_ShootTraverse() 1662 if (la_damage) in PTR_ShootTraverse() 1663 P_DamageMobj (th, shootthing, shootthing, la_damage); in PTR_ShootTraverse() 1725 la_damage = damage; in P_LineAttack()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_map.c | 2172 int la_damage; // damage per shot of weapon variable 2700 P_SpawnBlood (x,y,z, la_damage); in PTR_ShootTraverse() 2703 if (la_damage) in PTR_ShootTraverse() 2704 hitplane = P_DamageMobj (th, la_shootthing, la_shootthing, la_damage); in PTR_ShootTraverse() 2729 P_SpawnBloodSplats (x,y,z, la_damage, trace.dx, trace.dy); in PTR_ShootTraverse() 2838 la_damage = damage; in P_LineAttack()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_map.cpp | 1756 int la_damage; variable 2057 P_SpawnBlood(x, y, z, la_damage); in PTR_ShootTraverse() 2061 if (la_damage) { in PTR_ShootTraverse() 2090 P_DamageMobj (th, shootthing, shootthing, la_damage, mod); in PTR_ShootTraverse() 2203 la_damage = damage; in P_LineAttack()
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