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Searched refs:la_damage (Results 1 – 15 of 15) sorted by relevance

/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_map.c914 int la_damage; variable
1038 if (li->special && la_damage > INT_MIN) in PTR_ShootTraverse()
1132 if (la_damage == INT_MIN) in PTR_ShootTraverse()
1181 if (la_damage == INT_MIN) in PTR_ShootTraverse()
1199 P_SpawnBlood (x,y,z, la_damage, th); // [crispy] pass thing type in PTR_ShootTraverse()
1201 if (la_damage) in PTR_ShootTraverse()
1202 P_DamageMobj (th, shootthing, shootthing, la_damage); in PTR_ShootTraverse()
1273 la_damage = damage; in P_LineAttack()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_map.c951 int la_damage; variable
1140 if(la_damage > 0) in PTR_ShootTraverse()
1190 P_DamageMobj(th, th2, shootthing, la_damage); in PTR_ShootTraverse()
1196 P_DamageMobj (th, shootthing, shootthing, la_damage); in PTR_ShootTraverse()
1203 P_SpawnBlood (x,y,z, la_damage); in PTR_ShootTraverse()
1279 la_damage = damage; in P_LineAttack()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_map.c951 int la_damage; variable
1140 if(la_damage > 0) in PTR_ShootTraverse()
1190 P_DamageMobj(th, th2, shootthing, la_damage); in PTR_ShootTraverse()
1196 P_DamageMobj (th, shootthing, shootthing, la_damage); in PTR_ShootTraverse()
1203 P_SpawnBlood (x,y,z, la_damage); in PTR_ShootTraverse()
1279 la_damage = damage; in P_LineAttack()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_map.c828 int la_damage; variable
1053 P_SpawnBlood (x,y,z, la_damage); in PTR_ShootTraverse()
1055 if (la_damage) in PTR_ShootTraverse()
1056 P_DamageMobj (th, shootthing, shootthing, la_damage); in PTR_ShootTraverse()
1122 la_damage = damage; in P_LineAttack()
/dports/games/heretic/glheretic-1.2/
H A Dp_map.c1127 int la_damage; variable
1345 if(la_damage) in PTR_ShootTraverse()
1351 GL_CheckForBloodSplash(x,y,z,la_damage); in PTR_ShootTraverse()
1354 P_DamageMobj(th, shootthing, shootthing, la_damage); in PTR_ShootTraverse()
1412 la_damage = damage; in P_LineAttack()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_map.c1188 int la_damage; variable
1398 if (la_damage) in PTR_ShootTraverse()
1404 P_DamageMobj(th, shootthing, shootthing, la_damage); in PTR_ShootTraverse()
1458 la_damage = damage; in P_LineAttack()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_map.c1165 int la_damage; variable
1375 if (la_damage) in PTR_ShootTraverse()
1381 P_DamageMobj(th, shootthing, shootthing, la_damage); in PTR_ShootTraverse()
1435 la_damage = damage; in P_LineAttack()
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_map.c1372 int la_damage; variable
1587 P_SpawnBlood (x,y,z, la_damage); in PTR_ShootTraverse()
1589 if (la_damage) in PTR_ShootTraverse()
1590 P_DamageMobj (th, shootthing, shootthing, la_damage); in PTR_ShootTraverse()
1650 la_damage = damage; in P_LineAttack()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_map.c1568 int la_damage; variable
1778 if (la_damage) in PTR_ShootTraverse()
1794 P_DamageMobj(th, &LavaInflictor, shootthing, la_damage); in PTR_ShootTraverse()
1798 P_DamageMobj(th, shootthing, shootthing, la_damage); in PTR_ShootTraverse()
1853 la_damage = damage; in P_LineAttack()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_map.c1568 int la_damage; variable
1778 if (la_damage) in PTR_ShootTraverse()
1794 P_DamageMobj(th, &LavaInflictor, shootthing, la_damage); in PTR_ShootTraverse()
1798 P_DamageMobj(th, shootthing, shootthing, la_damage); in PTR_ShootTraverse()
1853 la_damage = damage; in P_LineAttack()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_map.c1372 int la_damage; variable
1587 P_SpawnBlood (x,y,z, la_damage); in PTR_ShootTraverse()
1589 if (la_damage) in PTR_ShootTraverse()
1590 P_DamageMobj (th, shootthing, shootthing, la_damage); in PTR_ShootTraverse()
1650 la_damage = damage; in P_LineAttack()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_map.c1561 int la_damage; variable
1771 if(la_damage) in PTR_ShootTraverse()
1787 P_DamageMobj(th, &LavaInflictor, shootthing, la_damage); in PTR_ShootTraverse()
1791 P_DamageMobj(th, shootthing, shootthing, la_damage); in PTR_ShootTraverse()
1845 la_damage = damage; in P_LineAttack()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_map.c1433 int la_damage; variable
1660 P_SpawnBlood (x,y,z, la_damage); in PTR_ShootTraverse()
1662 if (la_damage) in PTR_ShootTraverse()
1663 P_DamageMobj (th, shootthing, shootthing, la_damage); in PTR_ShootTraverse()
1725 la_damage = damage; in P_LineAttack()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_map.c2172 int la_damage; // damage per shot of weapon variable
2700 P_SpawnBlood (x,y,z, la_damage); in PTR_ShootTraverse()
2703 if (la_damage) in PTR_ShootTraverse()
2704 hitplane = P_DamageMobj (th, la_shootthing, la_shootthing, la_damage); in PTR_ShootTraverse()
2729 P_SpawnBloodSplats (x,y,z, la_damage, trace.dx, trace.dy); in PTR_ShootTraverse()
2838 la_damage = damage; in P_LineAttack()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_map.cpp1756 int la_damage; variable
2057 P_SpawnBlood(x, y, z, la_damage); in PTR_ShootTraverse()
2061 if (la_damage) { in PTR_ShootTraverse()
2090 P_DamageMobj (th, shootthing, shootthing, la_damage, mod); in PTR_ShootTraverse()
2203 la_damage = damage; in P_LineAttack()