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Searched refs:lab_epoch_c (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.h618 const int lab_epoch_c = 5; variable
H A Dsector.cpp1102 … this->current_design != NULL && this->current_design->getInvention()->getEpoch() > lab_epoch_c ) { in destroyBuilding()
1242 return this->epoch >= lab_epoch_c; in canBuild()
1542 if( epoch > lab_epoch_c && this->getBuilding(BUILDING_LAB) == NULL ) in canResearch()
2420 …ASSERT( current_design == NULL || current_design->getInvention()->getEpoch() <= lab_epoch_c || thi… in setCurrentDesign()
H A Dgame.cpp2056 for(int i=lab_epoch_c;i<n_epochs_c-1;i++) { in loadImages()